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Wet-Dry World is said to have a negative emotional aura, felt within multiple players<ref>https://www.reddit.com/r/creepygaming/comments/gp8mh7/doesnt_anybody_else_think_that_wet_dry_world_from/</ref>. The reason why is still unknown, but it likely has something to do with the stage's music and appearance. |
Wet-Dry World is said to have a negative emotional aura, felt within multiple players<ref>https://www.reddit.com/r/creepygaming/comments/gp8mh7/doesnt_anybody_else_think_that_wet_dry_world_from/</ref>. The reason why is still unknown, but it likely has something to do with the stage's music and appearance. |
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+ | ===Human Brain Diagram=== |
Supposedly, there is a hidden texture of a human brain within Wet-Dry World's assets. However, there's been no credible source for this texture. Opposingly, some state that the stage itself is modeled after a human brain with astonishing accuracy. |
Supposedly, there is a hidden texture of a human brain within Wet-Dry World's assets. However, there's been no credible source for this texture. Opposingly, some state that the stage itself is modeled after a human brain with astonishing accuracy. |
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Revision as of 19:42, 5 July 2020
Wet-Dry World is the eleventh course in Super Mario 64. Considered one of the most bizarre levels in the game because of its strange themeing, Wet-Dry World is commonly associated with negative feelings and anomalous sightings.
Phenomena
Negative Emotional Aura
Wet-Dry World is said to have a negative emotional aura, felt within multiple players[1]. The reason why is still unknown, but it likely has something to do with the stage's music and appearance.
Human Brain Diagram
Supposedly, there is a hidden texture of a human brain within Wet-Dry World's assets. However, there's been no credible source for this texture. Opposingly, some state that the stage itself is modeled after a human brain with astonishing accuracy.
Trivia
- Wet-Dry World's skybox is an image of the town Casares, in Spain.
- Certain textures from The Legend of Zelda: Ocarina of Time were used throughout this map, namely the unopenable doors.