MIPS Hole Wiki
Advertisement
PU

Mario standing inside a PU of Bob-Omb Battlefield looking toward the main map. Hacks are used in order to display Mario's current speed and allow the camera within a PU.

A Parallel Universe, more commonly referred to as a PU, refers to a phenomenon in Super Mario 64 that occurs far beyond the typical boundaries of the map. This phenomenon is present on every map in the game, including all of the bonus areas and main courses. PUs start at approximately 65,536 units away from the main map. PUs do not contain level objects such as Coins, Power Stars, or enemies, but instead only consist of the base geometry of a level, such as slopes and hills. PUs occur at increments of 65,536 units in a grid-like pattern. If one was able to travel 65,536 units in a cardinal direction from a given PU, one would end up in a seemingly identical position from a level standpoint, but in a different PU.

This phenomenon gained mass attention with the works of pannenkoek2012 and his videos on the A Button Challenge, becoming an internet meme shortly after.

Cause[]

PU Grid

A diagram of the PU grid for Hazy Maze Cave. Not-to scale.

PUs are caused by an overflow error within the code of Super Mario 64. When the game checks the location of Mario relative to floors and ceilings, it first truncates Mario's position from a floating point to a 16-bit integer number. As the range of a floating point is much greater than the range of a 16-bit integer number, (-32,768 to 32,767) if Mario's position exceeds the range of a 16-bit floating number, it will overflow and wrap back around. For example, if one of the floating point values corresponding to Mario's position is equal to 40,000 units, The number -25,536 will be used to check Mario's location relative to floors and ceilings. This has the unintended side effect of creating phantom collision far beyond the borders of the map in grids of 65,536 units.

Accessing Parallel Universes[]

Invalid Parallel Universe Movement

A diagram of invalid PU movement. If this movement is executed, Mario will not arrive in a PU. Note how each of the diagrammed quarter-steps are not in a valid PU or in the main level. Mario's movement will be cancelled.

PUs are most commonly travelled in groups of four, as Mario's movement is split into [quarter-steps. If any of Mario's quarter-steps lands in an area between PUs or PUs and the main map, his movement is cancelled. This leads to PUs being travelled in groups of four, as Mario must gain enough speed so that each of his quarter-steps land in a PU. If all four of Mario's quarter-steps land in a PU, he travels through 4 PUs. This distance is known as a Quadruple Parallel Universe, or QPU.

There are multiple ways to gain the speed necessary to access PUs within Super Mario 64. The most common is the Backwards Long Jump, in which Mario is able to gain absurd amounts of backwards-facing speed. If enough speed is gained, Mario is able to use this speed in order to make a QPU motion.

Other notable ways to access Parallel Universes are Hyperspeed Walking and Bully Battery.

Valid PU movement

A diagram of valid PU movement. If this movement is executed, Mario will arrive in a PU. Note how each of Mario's quarter-steps are in a valid PU or on the main map.

Although all courses and maps in the game are subject to the PU phenomenon, not all courses possess the means to gain enough speed to access them. The areas in which PUs can or cannot be accessed are listed in the table below.

PU Access
Area PU Access Method
Bob-Omb Battlefield Backwards Long Jump
Whomp's Fortress
Jolly Roger Bay Hyperspeed Walking
Cool, Cool Mountain
Big Boo's Haunt Backwards Long Jump
Hazy Maze Cave Backwards Long Jump, Hyperspeed Walking
Lethal Lava Land Bully Battery
Shifting Sand Land Hyperspeed Punching
Dire, Dire Docks Pole Teleport
Snowman's Land Hyperspeed Walking
Wet-Dry World Backwards Long Jump, Hyperspeed Walking
Tall, Tall Mountain
Tiny-Huge Island
Tick Tock Clock
Rainbow Ride Backwards Long Jump
Bowser in the Dark World
Bowser in the Fire Sea Backwards Long Jump
Bowser in the Sky Hyperspeed Walking
The Princess's Secret Slide
Secret Aquarium
Tower of the Wing Cap
Cavern of the Metal Cap
Vanish Cap under the Moat Backwards Long Jump
Wing Mario Over the Rainbow
Castle Grounds Hyperspeed Walking, Speed Conservation
First Floor Speed Conservation
Castle Basement
Second Floor
Castle Courtyard

Dangers[]

While PUs are considered relatively safe, there are a few dangers associated with the practice of travelling to PUs. These include:

  • Game Crashes (which are the most common danger presented)
  • Game Resets
  • Increased likelihood of encountering the White-Eyed Chomp
  • Console Bricking
  • Cartridge Bricking

Game Crashes[]

  • If Mario's position exceeds the range of -231 to 231-1, the truncation function will fail, and the game will crash.
  • If the camera travels into a PU in certain versions of the game, the game will crash.
  • If Mario bonks in a PU, the game will crash.
  • If Mario tries to collect a Star in a PU, the game will crash.
  • If the player attempts to execute an Instant Wet-Dry World Warp inside of a PU, the game will crash.
Anomalies
Power-ups Fire FlowerFrog CapGold MarioHammerNinja MarioP-Wing CapPhantasm CapPurple ! BoxRainbow Cap SwitchSafety CapTanooki CapUmbrellaYellow Cap SwitchLightning SwitchMini Mushroom
Objects Big Bully's KeyCactusSpecial CoinsDancing FlowersEternal StarGhoul MedalNight LightPoison MushroomPower ZtarSpecial StarsThe 121st StarTrampolineExtra Medals
Glitches Astral Projection GlitchBackwards Long JumpCloningParallel UniversesImpossible CoinMystery GoombaToad's Tool 64 Star
Entities AbominationsBig Boo's CreepsBirthday ToadBlarggBlooberChild of Big Bob-ombCookyaThe Castle KeeperDry BonesEnemy ToadsEerie (Grand Eerie) ⭑ Discolored EnemiesHopperLuigiMimicsMipsyMother DorrieMotosThe Mario SilhouetteQuinShadowy FiguresSiren of Hazy Maze CaveUnintended Playable CharactersWario ApparitionWet-Dry World GirlWhite-eyed ChompThe Whomp's Fortress CreatureYoukikiAlly With Info
Other AI DementiaAlternate CampaignsAlternate EndingsAnti-Piracy ScreenCastle Living Space AnomalyCostume ClosetDynamic Level ArrangementDynamic Level RearrangementInternal ClockInternal Weather SystemMajor Level ExpansionMultiplayer ModePainting CreatorPeach's BestiaryPersonalization A.I.Qrty-unk.pngShared NightmaresSM64 Stop N' SwopSilicon Graphics' CurseTextureless Mario AnomalyThe Self-Patching AnomalyThe ShopThe "Super Mario Movie" PhenomenonWDW Brain DiagramWhomp's Fortress 1-Up 7/29/1995 BuildPre-Gameplay Changes


Advertisement