MIPS Hole Wiki
Advertisement
Mystery Goomba In Void Closeup

The Mystery Goomba, also known as "James", is a Goomba that has been spawned in the Bowser in the Sky level of Super Mario 64 that's viewing can only be done via extreme precision. This Goomba cannot be harmed via normal means.

Deconstruction[]

In the coding of Super Mario 64, there's an object spawner that summons three Goombas in its radius. This spawner unloads the Goombas once Mario is away from this radius. The spawner that contains the Mystery Goomba in Bowser in the Sky is this type of spawner, as two Goombas are in the radius of where the Mystery Goomba should be.

The precision of viewing the Mystery Goomba is the way it is because in an "unpersonalised" copy of Super Mario 64, it is not on any platform it can stay on. All Goombas have their own activation radii too, and Mario must be in the radii in order for the Goombas to activate. The requirements for the triple object spawner Goombas to be activated are to be on both the activation radii of the spawner and the Goombas themselves. Since the Mystery Goomba falls down due to having no platform to stand on, the radii of it is mostly away from the radius of the spawner, and Mario has to look with precision in order to find the Mystery Goomba right before it despawns.

SM64_-_The_Mystery_Goomba_SOLVED

SM64 - The Mystery Goomba SOLVED

Defeating the Mystery Goomba on an "unpersonalised" copy of Super Mario 64 is most likely impossible due to these factors alone. Without the use of modifications or the personalized AI, this is certainly the case.

Personalisation[]

Since the Mystery Goomba is an entity that's in the vanilla copy of Super Mario 64, it is also affected by the personalisation AI of the game. Through Dynamic Level Rearrangement, it is possible for the Mystery Goomba to be tangible for Mario to defeat. It can also be affected by Enemy Discoloring as well. It is much more common to see the Mystery Goomba as a side effect in a personalized copy of Super Mario 64 due to all of the contents being there for it to spawn.

SM64_-_Ideas_for_Killing_the_Mystery_Goomba

SM64 - Ideas for Killing the Mystery Goomba

With the use of Dynamic Level Rearrangement, it is also possible for Goombas that are spawned in other locations to become like the "Mystery Goomba". The requirements for it are that it must be on a level that contains a death barrier and bottomless pits.

Trivia[]

  • The term "Mystery Goomba" was coined up by the YouTuber Pannenkoek2012.

Gallery[]

SM64_-_The_Mystery_Goomba

SM64 - The Mystery Goomba

Anomalies
Power-ups Fire FlowerFrog CapGold MarioHammerNinja MarioP-Wing CapPhantasm CapPurple ! BoxRainbow Cap SwitchSafety CapTanooki CapUmbrellaYellow Cap SwitchLightning SwitchMini Mushroom
Objects Big Bully's KeyCactusSpecial CoinsDancing FlowersEternal StarGhoul MedalNight LightPoison MushroomPower ZtarSpecial StarsThe 121st StarTrampolineExtra Medals
Glitches Astral Projection GlitchBackwards Long JumpCloningParallel UniversesImpossible CoinMystery GoombaToad's Tool 64 Star
Entities AbominationsBig Boo's CreepsBirthday ToadBlarggBlooberChild of Big Bob-ombCookyaThe Castle KeeperDry BonesEnemy ToadsEerie (Grand Eerie) ⭑ Discolored EnemiesHopperLuigiMimicsMipsyMother DorrieMotosThe Mario SilhouetteQuinShadowy FiguresSiren of Hazy Maze CaveUnintended Playable CharactersWario ApparitionWet-Dry World GirlWhite-eyed ChompThe Whomp's Fortress CreatureYoukikiAlly With Info
Other AI DementiaAlternate CampaignsAlternate EndingsAnti-Piracy ScreenCastle Living Space AnomalyCostume ClosetDynamic Level ArrangementDynamic Level RearrangementInternal ClockInternal Weather SystemMajor Level ExpansionMultiplayer ModePainting CreatorPeach's BestiaryPersonalization A.I.Qrty-unk.pngShared NightmaresSM64 Stop N' SwopSilicon Graphics' CurseTextureless Mario AnomalyThe Self-Patching AnomalyThe ShopThe "Super Mario Movie" PhenomenonWDW Brain DiagramWhomp's Fortress 1-Up 7/29/1995 BuildPre-Gameplay Changes
Advertisement