The New Mario Bros.

The New Mario Bros, sometimes stylized as the NEW Mario Bros. is a scrapped multiplayer game mode that was planned to be implemented in Super Mario 64. Despite it being cut from retail releases, some personalized copies are said to allegedly have this game mode somewhat or fully implemented into the game.

History
In an interview with Shigeru Miyamoto, the director of Super Mario 64, Luigi was originally planned to be playable in Super Mario 64. He would be a playable character in a multiplayer mode where two players would control both Mario and Luigi simultaneously, a first for the Mario series. However, due to the Nintendo 64's memory limitations this mode was cut late in development.

After the multiplayer mode was scrapped, the development team tried to create a 'Mario Bros.' style minigame in which two players would play as Mario and Luigi and compete against one another. However, due to the fact that the Nintendo 64 originally shipped with only a single controller, this mode was ultimately removed.

Despite it being cut, however, some players have claimed to have this game mode partially or fully implemented in their personalized copies of Super Mario 64. The validity of these claims seem to vary, however, a player did manage to allegedly scan a magazine article, showing the game mode in action, which proves that the game mode was playable at least at some point.

Gameplay
In order to access this game mode, the player must enter the room which contains the entrance to The Princess's Secret Slide, with a second Nintendo 64 controller plugged into the console. There, a new green Toad will be seen in the corner of the room next to an arcade cabinet, who offers the player to play a multiplayer mode called 'The New Mario Bros.' with the option of yes or no. If the player were to answer no, the dialog box simply disappears. If they were to answer yes, the screen will fade to black for a few seconds before the mode starts.

The main title screen of The New Mario Bros. shows a logo of the original 'Mario Bros.' arcade game, with the words 'the NEW' written on a sign in the corner of it, alongside the prompt of both players pressing start. Upon pressing start, both players will be brought to a sub-menu which tells the players to 'SELECT YOUR PLUMBER!' With the options of Mario and Luigi. After the players select their characters, the screen fades to black yet again before bringing the players to a large sewer-like area called Super Bro Sewers.

After a 3-second countdown, the players are allowed to move around the area as Goomba s, Fly Guy s, Scuttlebug s, and other enemies begin spawning out of nearby red pipes, while coins begin spewing out of yellow pipes as a 3 minute timer starts. The objective of the game is to collect as many coins as possible before time runs out, and the player who collects the most amount of coins wins. When hit by an enemy, players will spill from 5 to 20 coins from them, depending on how many they have, this also goes for players hitting and/or jumping on other players, despite this, all players have infinite health, so there is no worry about dying, players can also grab their dropped coins, though opponents can also other player's dropped coins.

The stage is described to be a long, vertical area, similar to that of Tick Tock Clock. Near the bottom of the area are many pipes, as well as a small underwater area where a Uangi resides, coming out of a pipe on occasion. By either wall-kicking or walking up the sideway pipes, players can reach higher areas of the sewer, where more pipes and coins are found, as well as coin blocks, which can spew out an endless amount of coins at the cost of leaving the player vulnerable. Many Amp s are also seen at these levels, usually spinning near coin blocks. Further upwards the sewer are more thinner platforms, as well as fences for players to climb on. Much more dangerous enemies are here, such as Bully s, Bullet Bill s, and the unused Motos enemy. Further up the sewer is a rocky, cave like area with a stream of water flowing through it, with coins floating across it. Even more dangerous enemies, such as Whomp s, Chuckya s, and even Chain Chomp s are found here.

Finally, at the very top of the sewers is a large, arena-like area filled with mines and surrounded by poisonous, toxic water. In the arena is Bowser, who works a bit differently from his boss battles. Bowser is said to move a bit slower than his boss counterpart, and his attacks are said to be nerfed, as well as him having infinite health. When thrown into a mine, Bowser spews out tons of coins, after which Bowser rests in the middle of the arena for around 30 - 60 seconds before he gets back up. While Bowser is the most common boss to appear at the top of the sewers, other bosses are said to appear, such as Big Bob-omb, King Whomp, and Wiggler, who are said to act identically to their regular counterparts, only a bit nerfed and spew out tons of coins when damaged. Some reports even say that Alternative Bosses can be fought at the top of the sewers, such as Mad Piano or Flaming Face. It's possible that the A.I picks a boss at random depending on the copy of the game, though this is unconfirmed.

Once the 3 minute timer expires, the game freezes as it fades to black for a few seconds before being brought to a scale with both players on it. As both scales move up and down a bit, the player with the most amount of coins proceeds to raise up in height as they do a victory dance, as the other scale falls down as the loser weeps. Afterwords, the player is booted back to the Rec Room as the Green Toad thanks the players for participating.

Trivia

 * SM64 Unused Mario Animation Crying.gifestingly, the dancing and weeping animations on the victory screen are unused animations found in the game. The crying animation is found in the code of most copies of the game, mostly in unpersonalized ROMs. The victory dance was found in the Nintendo 2020 leaks.