Wet-Dry World

Wet-Dry World is the eleventh course in Super Mario 64. Considered one of the most bizarre levels in the game because of its strange atmosphere, Wet-Dry World is commonly associated with negative feelings and anomalous sightings.

Missions

 * 1) SHOCKING ARROW LIFTS!
 * 2) TOP O' THE TOWN
 * 3) SECRETS IN THE SHALLOWS AND SKY
 * 4) EXPRESS ELEVATOR--HURRY UP!
 * 5) GO TO TOWN FOR RED COINS
 * 6) QUICK RACE THROUGH DOWNTOWN
 * 7) 100 coins

Negative Emotional Aura
Wet-Dry World is said to have a negative emotional aura, felt within multiple players[1]. The reason is still unknown, but it likely has something to do with the stage's music and appearance.

Positive Emotional Aura
On the other hand, some have reported that the level is not a bizarre liminal space and instead the flooded town but un-flooded and populated by Bob-Omb Buddies or other NPCs. Most people who have encountered this level report that being in it was pleasing, cozy, and made them feel safe and happy. It is theorized that the AI picked up on the fact that Wet Dry World was giving its players a bad feeling and modified it to make them feel good.

Human Brain Diagram
It is theorized that the course itself is a functioning simulation of a human brain, functioning as the "brain" of the Personalisation A.I. There is allegedly an image of a human brain hidden within Wet-Dry World's assets, with some speculating the image was used as reference material for the creation of the artificial brain. However, this texture has yet to be discovered, presumably removed from the game before its official release. This may mean that the Amps are actually neurons.

A Brain Diagram texture has been found by someone in this page's comment section. There appears to be an eye on the brain.

Burning Town
According to some reports, the town segment of the level can reportedly appear to be on fire if they manage to reach the town without flooding it. The fire reportedly doesn't dissipate when the village is flooded, potentially due to the A.I. failing to generate special code to make the fire disappear. Notably, a similar anomaly has been reported that would have the town in the skybox appear to catch fire.

City World
In some copies the player can be teleported to the city showed in the skybox. It is said this secret course contains models that look like Delfino Plaza's buildings. A big brain-like monster is shown on its skybox. Players who accessed this area confirmed to have felt a negative anxiety-inducing aura.

Dark Green Coins
In copies that exhibit Coin Discoloration there is an incredibly rare chance that Dark Green coins will spawn, which are the rarest kind of coin that can be found in a personalized copy. However, they only spawn in Wet-Dry World, with most reports stating that they spawn after collecting 120 Stars, Collecting every coin in the game (excluding impossible coins) and/or having more than 64 play sessions on your cartridge.

As to what the coins actually do the reports vary, either maxing out the life and coin counters, doing nothing, crashing the game, or in very rare instances teleporting the player to a beta version of Wet-Dry World.

Instant Wet-Dry World Warp
Main article: Instant Wet-Dry World Warp

Instant Wet-Dry World Warp is a potentially anomalous technique that is able to be performed by the player under certain circumstances. This technique allows the player to instantly warp to the Course Select screen for Wet-Dry World.

Positive Emotional Aura Painting
Continuing with the Positive Emotional Aura that some players have reported in their copies, The painting that leads to Wet-Dry World changes along with it. However, killing three skeeters in the course for the first time can lead to the painting changing back to the depressed skeeter painting. After you get the Go to Town for eight Red Coins Star, the function of removing the Positive Emotional Aura goes away.

Trivia

 * Wet-Dry World's skybox was previously thought to be an image of the town Casares, in Spain. However, it was later discovered that the skybox is in fact an altered photo of the town Shibam, in Yemen.
 * Certain textures from this map were reused in The Legend of Zelda: Ocarina of Time. Specifically, the unopenable doors.