Super Nintendo World Anomalies/Robotic Anomaly

The Robotic Anomalies are a series of enigmatic phenomena discovered within Super Nintendo World, located within Universal Studios Japan. The Robotic Anomalies, being the Beta Anomaly and the Gamma Anomaly appear as quadrupedal and bipedal mechanical walking creatures respectively. Their peculiar and unexplained discovery has garnered widespread attention and intrigue since its initial sighting on September 27th, 2018.

Overview
The Beta Anomaly and the Gamma Anomaly were both discovered via drone footage captured September 27th, 2018. The Beta Anomaly appears as a quadrupedal walking machine of an unknown composition whilst the Gamma Anomaly appears as a bipedal figure composed of metallic structures covered in a thin plastic shell, From initial observations, it can be deduced that the figures both stand at approximately 5' 7" and consist of several interlocking components closely mirroring the skeletal structure of a dog in the case of the Beta Anomaly and a human being in the case of the Gamma Anomaly

One of the most perplexing aspects of the Robotic Anomalies are the absences of discernible fuel sources or power supplies. Traditional mechanical devices rely on electricity, batteries, or fuel for their operation, but no such power source has been identified in the case of the Robotic Anomalies. This absence of an apparent energy supply has fueled theories suggesting that the creature may be of a paranormal origin. MIPS Hole researchers are currently investigating the issue at hand to deduce the cause of this phenomena.

While the current purpose of the two Anomalies is unknown, it can be assumed that they were designed in order to interact with park visitors or perform in a human-centric environment. Their proportions and articulations are also noteworthy, as they enable the anomalies to move with a fluidity that can "blur the line" between a mechanical creature and a biological creature. These biological qualities have sparked discussions about the anomalies' potential role within the theme park and its intended audience engagement. Ongoing research and analysis continues to attempt to uncover the intricacies of its construction, its source of power, and its purpose within Super Nintendo World.

Discovery
The discovery of the Beta and Gamma Anomalies occurred on September 27th, 2018. MIPS Hole researchers first discovered the Beta and Gamma anomalies whilst running an aerial survey of Super Nintendo World in Universal Studios Japan. The Beta Anomaly was first captured near the southern end of the park by a currently unknown establishment. (likely a restaurant of some kind.) The Gamma Anomaly was first captured about half a mile away from the Beta Anomaly. The formal discovery of the anomalies did not take place until the footage was properly analyzed by researchers and technicians. Once discovered, MIPS Hole researchers began to examine previous documentation for any signs of similar anomalies in other locations or historical records. MIPS Hole researchers discovered a series of patents filed by Nintendo in December of 2017; far before the discovery of the anomalies. These patents are believed to be crucial documentation on the function of the anomalies. Despite the revelations the patents provided, there is still much uncertainty about certain aspects of the anomalies.

The discovery of the patents filed by Nintendo sent shockwaves through the scientific community and added a layer of complexity to the study of the Beta and Gamma Anomalies. These patents, filed just months before the anomalies' discovery, hinted at some connection between Nintendo's activities and the strange phenomena in Super Nintendo World. Researchers began to speculate that perhaps Nintendo was conducting some secretive experiments or projects related to the anomalies. The patents contained very detailed technical diagrams and descriptions, suggesting that Nintendo had some level of understanding or involvement in the anomalies. However, the documents were cryptic and filled with technical jargon, making it challenging for the MIPS Hole researchers to fully decipher their meaning.

Patents
While several patents were discovered, only WO2017212899 - PASSIVE WALKING DEVICE AND PASSIVE WALKING MODULE (henceforth referred to as Prime Patent) proved to be of any discernable use to researchers.

Prime Patent outlines the construction of a passive walking device and a passive walking module. The term "passive" implies what researchers were prior to theorizing, that the machine is powered through non-traditional means.

The full patent text can be found here.

Theorizing
The discovery of the Beta and Gamma Anomalies within Super Nintendo World has led to a wide range of theories and speculations among researchers, scientists, and enthusiasts. While many aspects of these anomalies remain unexplained, several hypotheses have emerged in an attempt to shed light on their origin, purpose, and the mysteries surrounding them:

Advanced Technology by Nintendo
Given the discovery of patents filed by Nintendo shortly before the anomalies' appearance, some theorists suggest that these anomalies are part of a highly advanced and secretive technological project by the gaming giant. The patents, particularly the "Prime Patent," may hold key information about the underlying technology.

Extraterrestrial or Interdimensional Origin
The absence of traditional power sources has led some to speculate that the anomalies may have an otherworldly or interdimensional origin. The idea that they are controlled or powered by advanced alien technology or exist in a parallel dimension has been proposed.

Biomechanical Creations
Another theory proposes that the Beta and Gamma Anomalies are biomechanical creations, combining elements of both machines and living organisms. This hypothesis could explain their fluid movements and biological-like qualities.

Virtual Reality Experiences
Some speculate that the anomalies might be part of an augmented reality or virtual reality experience within the theme park, designed to blur the boundaries between the physical and digital worlds in order to create an enhanced experience for park-goers. This theory is given credence by the similarities the anomalies share to the work of Mr. Seiyro, a former Nintendo employee.