User:FreeWillyNilly

I did a bit of digging and managed to score myself an unused copy of the build, dated December 25th, 1995. I have reasons to believe that this build scrapped the personalization AI in favor of a randomization AI, as this build introduces random changes on every save I make. I will record the phenomenon I experience while playing the game here. I will elaborate more on them when I have the time. The phenomenon are sorted by how much they affect the gameplay, with some major phenomenon having real life consequences.

Indigo coin in Bob-omb Battlefield
Phenomenon only occurs if Footrace with Koopa the Quick and Mario Wings to the Sky have been completed. Somewhere on the map, a secret hole in the floor disguised among the grass will appear. The location of this hole is inconsistent and resets every time Bomb-omb Battlefield is entered. Dropping into this hole will lead to a short, linear path with a single indigo-colored coin at the end. Please note that this coin is not to be confused with the blue coins found elsewhere in Super Mario 64. Collecting the coin results in Mario being thrown out of the painting without having lost a life and, in the player, temporary tetrachromacy that lasts anywhere between two to five hours. Collecting the coin will not add to the coin counter in any way.

Bird in a cage in Whomp's Fortress
Phenomenon only occurs if Chip Off Whomp's Block has not been completed. About 5% of the time, when the level is started, a hanging cage containing a bird of indeterminate type will replace Whomp King. Hitting the cage will release the bird, but also cause Mario to slowly die once the bird despawns. Instead of being jettisoned out of the painting, Mario will respawn in the field area at the base of the fortress, with the fortress itself appearing to extend into the sky forever. Birds will be encircling the fortress at the cloud level. Whomps will ignore Mario. Ascending this modified fortress will cause a sense of vertigo and disorientation in the player that increases the farther the player ascends. To date, no real top of the modified fortress has been found.

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Seems to be some kind of memetic hazard. Corrupts all information documented on itself. Due to the information being lost, I will say this: The phenomenon is found only in Jolly Roger Bay.

Blarggs in Cool, Cool Mountain
Phenomenon only occurs when half of all coins and stars found in the level have been collected. The star found after completing Snowman's Lost His Head MUST be among the three stars collected for the phenomenon to occur. A sign that the phenomenon has successfully generated is 1 to 7 tight rings of Goombas marching around the spots where the phenomenon has manifested, which is usually right in the center of the ring. These Goombas will ignore Mario if he gets too close. Killing any of the Goombas will demanifest the phenomenon level-wide and return the Goombas to normal. If this occurs, the level must be reset in order for the phenomenon to manifest again. If the Goombas are ignored and Mario gets too close the the phenomenon, it can be talked to. Responses from the phenomenon are typically short, nonsensical phrases in English, with a tendency towards rhyme. After interacting with the phenomenon, it will sink into the ground and demanifest, with the ring of Goombas demanifesting as well. Interacting with the final manifestation of the phenomenon in the level will cause it to spit out a star before demanifesting. Successful interactions with the phenomenon for the last time tend to be followed by a sensation of intense heat on the left elbow and inner calf.

Secret Passage in Big Boo's Haunt
Phenomenon only occurs if Big Boo has been defeated three times. If Mario goes on the merry-go-round, if the phenomenon can successfully manifest, all enemies on the merry-go-round will vanish and the merry-go-round will slow down, with the music slowing down in turn. The merry-go-round will eventually rotate at a constant 5 RPM and begin to sink into the ground, with Mario going with the merry-go-round. After several minutes of descending, the merry-go-round will abruptly stop with a mechanical clunk, with the music stopping as well. On one of the walls will be a doorway that leads into a long hallway lit by lanterns. At the end of this hallway is a large ballroom lit by chandeliers and filled with inert Mad Pianos. None of these Mad Pianos react to Mario in any way. Beneath the largest chandelier is a box containing a star that, if collected, does not add to the player's total star count and does not send Mario back to Peach's Castle. If Mario loiters in this room after collecting the star, the player will begin to feel a sense of fear, as though they are somewhere they really shouldn't be. Spending too long in this room once this happens will cause all the chandeliers to suddenly go out and Mario's health to rapidly decline and cause panic attack-like symptoms in the player. Once Mario is dead, he is ejected back into Peach's Castle minus two lives. After this, the player will have a temporary form of agoraphobia that lasts for several days.

Wario Head in Tower of the Wing Cap
Only mildly related to the rumored Wario Head Apparition, a fully modeled head of Wario will occasionally appear at the summit of the tower. It does nothing, spinning in place with one revolution every minute.

Algal growth in Behind the Waterfall
On occasion, the water will turn a dull green tint. Nothing else happens beyond this.