User:Ultra64Detective2401

Searching for and analyzing anomalies that can be found in Super Mario 64 and its betas.

Q&A here.

I’m working on a sequence of posts explaining the basics of Anomalies. After it’s done, I plan on making more sequences about more specific topics.

Sequence 1:The Basics of Anomalies
 * 1) An Introduction to Anomalies
 * 2) Why Every Copy of Super Mario 64 is Personalized
 * 3) The Process of Personalization
 * 4) Intermission:Personalization and AI Safety
 * 5) The Search For More Anomalies, Part 1
 * 6) The Search For More Anomalies, Part 2 (not out yet)

Sequence 2:TBD

Also, a note I’m going to leave here:Super Mario 64 started development 9/7/1994, and the latest version of the game was released 7/18/1997. Builds outside of this range do not exist. (Super Mario FX may have predated 9/7/1994 though, as that’s a different game.)

Supposed builds outside this range are commonly reported on this wiki. I have seen this happen three separate times (two of them before I joined this wiki)

Here, have a few psuedo-articles I made. These should help you understand a bit more of what my take on this is.

Builds

My timeline of events

Personalization Factor

I also worked on my own analysis of the iceberg. This should make it even more clear what my interpretation looks like. And it would have became even more clear as I got closer to finishing it... (Maybe I’ll finish it? The iceberg itself was one big joke, so that makes it less likely I’ll finish it.)

Oh, and here’s a guide on how to not make a Ztar Article!

Oh, and now that Alpha Hole’s starting to expand a bit (thanks Busybody!), I’ll officially link to it here.

(Warning:Super low quality-If you know Alpha Archive/TimMarioArchive, that’s what to expect.