World Of Opposites

"World of Opposites" refers to an alternative version of Wet-Dry World which has been documented to manifest in certain personalized copies. These copies more often than not also feature the Raven anomaly in various degrees, however a direct correlation has not been identified yet. The level features a unique remix of the Wet-Dry World theme that serves as its soundtrack, it can be listened to here.

Appearance
The level's appearance has been described as dark and out-of-place for a Mario game, however very few people reported feeling scared or unsettled with some even claiming to have felt "at home, in a way". The overall structure of the level is identical to Wet-Dry World, but the locations of the water switches appear to change every time the player accesses the level. It also lacks enemies, except for one discolored Mr. I located on top of the fountain in the town area. The texturing of the level is where most differentiating features can be found. Reports suggest that the claims about flickering textures that would give players seizures in the 1995 build of the game mainly originate from this level, as the textures are indeed frequently flickering and glitchy. Additionally, every texture in this level except for the Mr. I in the town area has a scrolling animation. Some people claim the main gimmick of the level to be that textures start glitching to confuse the player and make navigation more difficult, unless Mario is directly looking at them at which point they would start to stabilize.

Recommended interaction
Players who encounter this level usually don't have any reason to be afraid of it, however a singular 4chan post dating back to 2004 has described a level that appears to be at the very least similar and supposedly caused the poster to experience a very painful headache that turned out to be an aneurysm. The validity of this post has not been verified yet and the connection of the poster's medical condition might just be a coincidence, however for the sake of safety and transparency players are hereby advised to avoid the level.

Theorizing
With the level having no context to it whatsoever, it seems very open to interpretation. One of the more popular interpretations of Wet-Dry World, the level the World of Opposites is mimicking, theorizes it to be a properly functioning model of a brain. Due to the nature of this theory it should be taken with a grain of salt, however some of the textures in the World of Opposites might hint towards this theory. The following is a list of all the textures that have been pointed out and their connections to the brain.


 * Key locks - Might be a hint towards key memories.
 * Clearer water texture - Could be representative of cerebrospinal fluid.
 * Tox Boxes - The stationary Tox Boxes, depicting anger, sadness and mischievousness might represent the AI's emotions in some sense.
 * Various textures depicting abstract faces - Neurologists theorize the brain to memorize faces in an abstract fashion, breaking them down to their most memorable features in the process.
 * Bridge of signs - Could be related to the transmission of memories or data.
 * Question marks - Might be a reference to interrupted action potentials, also notable is that they are only seen up in the air.
 * Floating Tube and portal - The lack of a second portal on the other side of the tube could be another hint towards an interrupted action potential cycle, with the tube representing an axon and the portal representing either nucleus or soma.
 * Mr. I - With the town area usually being interpreted as representing the unconscious in some sense, the placement of the Mr. I in it might indicate it to personify the archetypal image of the eye. It could also mean Mr. I in this instance personifies a sort of observer of the unconscious.
 * Eye of Horus - The Eye Of Horus, which is visible on the exterior walls of every house in the town area, is in addition to its symbolical meaning as an eye, in modern times at least, often seen as a symbol of the pineal gland.
 * (This list is incomplete and as of now only contains the interpretations of a small group of people.)

The atmosphere of the level has been described by players to be "extremely weird" and "deeply perplexing," which led them to make connections between the level and the MK Ultra experiments. Connections of the sorts however, have already been made with Super Mario 64 or Nintendo themselves, usually jokingly referencing the phrase "MK Ultra 64", a play on the originally intended name for the Nintendo 64 system.