MIPS Hole Wiki/Community Canon

''This is the community canon page, where you can get a general jist for the most accepted intricacies of the MIPS Hole mythos. Everything listed on this page is treated as fact by most users, although the pages that they link to can feature speculation and adaptation that you or other users may agree or disagree with.''

Super Mario 64 released in 1996 to critical acclaim, helping reinvent the platformer genre into the third dimension and boosting the Nintendo 64 to great heights of popularity. Behind the scenes however, development of the game was alot more disorganised. There was alot of hiccups within the game's development. The supposed 1995/07/29 build of the game, developed or inherited by Nintendo, was a mess that supposedly featured a texture bug that would enduce trauma within playtesters. Although, this could easily be a cover-up for what was truly happening behind the scenes.

To help the game and revolutionise it, Nintendo implemented an experimental and adaptive A.I. into the game. It would sublty alter the games in ways an ordinary player wouldn't notice, and would adapt to their needs based off player input. The A.I. would pull or alter assets within the game to appeal to the player's desires. However, when the A.I. proved too volatile and unpredictable with more experienced players or longer sessions, Nintendo denied the existence of the A.I. and would remove it from subsequent rereleases of the game. This included Super Mario 64 DS, a complete remake of the game made to show off the Nintendo DS' capabilities.

With the age of the internet, many online would fondly recollect on stories about their time playing Super Mario 64. Eventually, many would notice discrepancies between their playthroughs of the game. The most common of these would be the Wario Apparition, who would appear as the disemboided head of Wario, and would chase the player through the hallway past the 30-star door. With this came the discovery that every copy of Super Mario 64 is personalised to the player's desires, and from that point on people would start documenting some of their discoveries within their own copies of the game.

The strange differences and anomalies of the game were compiled onto an iceberg, where the least anomalous were put at the top and the most anomalous were put at the bottom.

Creations
Some anomalies that were not created on the iceberg but are related to the mythos or created for the MIPS Hole will be listed here, along with the consensus of their existence.