User:Soupnuts6061/UNKNOWN thing.flt archive

Legend says; that deep in the model folders for the 1.0 version of Super Mario 64, there is a model file named UNKNOWN_thing.flt. This model is said to have been modeled after a certain thing, and UNKNOWN_thing.flt only appears in severely personalized copies of the game. When UNKNOWN_thing.flt appears in game, it will always appear on the top tower outside of Princess Peach's Castle and crash the game. Once the game crashes you will be unable to load it again, similar to the way that the game's anti piracy systems function. In rare cases that the game doesn't crash, then the appearance of UNKNOWN_thing.flt causes large amounts of anomalies to manifest in the game; like heavy Dynamic Level Rearrangement, the White-Eyed Chomp, chances that unused courses would appear in the non-level paintings around the castle, or the Self-Patching Anomaly. In very rare cases that the player is able to encounter UNKNOWN_thing.flt within a level and get near it. there is a 50% chance that they will instantaneously combust in real life, causing great harm to the player and everything around them.

Comments (archived)
XXBadgamerXx · 1/29/2021

What's next, is Mario gonna crush my ballsack.

SigmaShield · 1/27/2021

I love it when stuff makes my console literally fucking combust

Busybody64 · 9/15/2021, replying to SigmaShield

Is this gonna be a ztar article?

I think it'd work if it was a joke page.

.w0ahsmea · 1/27/2021

KNOWN_thing.flt when?