Cheat Codes

An option for entering Cheat Codes has been discovered in some "copies" of Super Mario 64: OS Edition in MariOS 64. With use of the keyboard, the player would type in codes in the game that would alter it in ways that might benefit the player, being purely cosmetic, and/or make the game harder. The amount of cheat codes in the game is unknown, due to the advanced personalization A.I of MariOS 64 making it possible for there to be potentially an infinite amount of cheat codes.

Ways of discovering cheat codes vary from person to person. One of the most common reported ways of finding cheat codes was through changed text in stages via Dynamic Level Rearrangement, with codes being shown usually on signs. Another way of finding codes was through the MariOS 64 system itself, through documents and other programs built into it. Some of these codes were found via being lucky with guessing what codes would be put.

List of Discovered Cheat Codes
The following is a list of cheat codes that have been discovered from the Super Mario 64 lore community. Some of these codes might not work on some copies of MariOS 64.


 * LUIGI, LISREAL, LISREAL2401, 2401, LUIGIISREAL, GIGALEAK, and LUIGIISREAL2401 - Unlocks Luigi as a playable character. Most of the codes connect to the "L is real 2401" rumor around the star statue in the courtyard of Princess Peach's Castle.
 * MAYYOULIVEUNTIL120, ONEHUNDREDTWENTY, POWEROFTHESTARS, 120STARS, and 64MASTER - Star count increases to 120.
 * GREENDEMON, 1DOWNMUSHROOM, and GREENDEMONCHALLENGE - 1-Up Mushrooms now kill Mario instead of giving him an extra life.
 * INTERNALPLEXUS, PLEXUSOFTHECASTLE, THEBACKROOMSINPEACHSCASTLE, and CASTLEPLEXUS - Princess Peach's Castle is now an endless labyrinth of floors and rooms.
 * PIPESTOANOTHERWORLD, PIPETOANOTHERWORLD, and MUTLIVERSEPIPES - Pipes to Another World are now in the courtyard of Princess Peach's Castle.
 * GODMODE, STARMAN, GAMEJOURNALISTMODE, INVINCIBILITY, and IBELIEVEINMARIO - Mario is now invincible
 * SOMARITHEADVENTURER, SONICFAST, SOMARI, GOTTAGOFAST, and SUPERSPEED - Mario's speed is greatly increased
 * DKMODE, RETURNTOMONKE, REJECTMODERNITY, WEVEGONEMONKE, and REJECTMODERNITYRETURNTOMONKE - Mario's head and hands are way bigger than normal, and his body is shrunk.
 * REVERSECURSE, MIRRORMIRRORONTHEWALL, and OPPOSITESATTRACT - Mario's controls for movement are reversed.
 * MARIOCHOIR, SINGINGMARIOS, THATSAMORE, and THATSAMORAY - The instruments of the music of the game are replaced with Mario's voice.
 * BIGCHUNGUS, GIANTMARIO, BIGMARIO, and BIGPLUMBUS - Mario is now giant
 * SMALLMARIO, LITTLEMARIO, MOUSESIZE, and MICROMIKE - Mario is now tiny
 * WARIOAPPARITION, and ETERNALFORT - The options mode would have text saying "Nice try".
 * MARIOS10KPOLYASS, DUMMYTHICC, 10KPOLYASS, and LUIGIIMTRYINGTOSNEAKAROUND - Mario's rear end becomes really giant.
 * KOOPATHENOTSOQUICK, SLOWASATURTLE, REALISTICKOOPATHEQUICK, and KOOPATHESLOW - Koopa the Quick's speed is greatly reduced.
 * MOONJUMP, FLYMETOTHEMOON, LOWGRAVITY, SUPERMARIOGALAXYISAGREATGAME, and ASTRONAUT - Gravity in the game is reduced.
 * TRUEVANISHCAP, INVISIBLEMARIO, and PLUMBEROFTHEOPERA - Mario becomes invisible; no model of him would appear.
 * MARIOIFHEREAL, SUPERMARIOINREALLIFE, HYPERREALISTIC, and HYPERREALISTICBLOOD - The textures and model of Mario become "hyper realistic", so to say.
 * NINTENDOHIRETHISMAN, USINGUNREALENGINEINANYWAYHECAN, THISWILLBEMARIOGRAPHICSIN2012, and CRYZENX - The entire game's graphics become realistic, including Mario.
 * SUPPRAMAYRO, MAYRO, MAYROKRATT, JOSHI, and BROWSER - Causes the game to look like a poorly made unity game.
 * YOSHISDAD, BOSHI, and BLUEYOSHER - Causes Yoshi to be blue, and changes some of his text.
 * THATAINTFALCO, MLG, DORITOS, MTNDEW, WOMBOCOMBO, and DEWRITOS - Every time Mario defeats an enemy, "MLG" effects play, Greatly hindering gameplay.
 * DIE, SEIZURE, AAAAAAAAAAA - Upon inputting this code, several colors will begin to flash on the screen, usually causing seizures in the viewer.

Theories and Speculation
The implementation of cheat codes in some copies of the OS version of Super Mario 64 is theorized to be a result of the advanced personalization A.I gathering up information that some players enjoy games with Easter eggs of that sort, like Banjo-Kazooie and Goldeneye 64. It could also be as a result of the rumors going around with the original Super Mario 64 game, and the new A.I had obtained the information about said rumors from the Internet.

Some of the codes reported are more memetic and humorous than others, which could be a result of the A.I building the codes with the influence of internet culture and memes. This could be related to the surge of discoveries of Super Mario 64 being used for internet memes (a huge example being the Wario Apparition). Strange enough, in-jokes from the groups of people who partake in the lore are referenced in the cheat codes. It is speculated that when MariOS 64 or SM64 OS Edition boots up for the first time, it scans all drives, floppies, CDs, DVDs, hard drives, etc, as well as network drives, and “feeds” the data and file names into the AI. This may include the players likes, dislikes, fears, age, and family. This is to make a more “personalized” experience. For example, if you had a sister that likes unicorns, the game will make unicorns as a Mount in-game. It is also speculated that some codes were taken from the internet and only work if the meme exists (even if it died long ago) For example, the code THEBACKROOMSINPEACHSCASTLE works today, but if you time travel to 2018 (before The Backrooms post and meme existed), the code wouldn’t work.