Super Mario 64 Wii Emulation (Pirated)

Super Mario 64 Piracy Protection: I believe the homebrew cannot emulate the changes the game would like to make, as the emulator I got to pirate it was not made for either it, or someone aware of its AI.

Super Mario 64 Wii Crash Handler: After watching the crash handler video by The Beta Archive, i wanted to test what the crash would look like on a wii. The result was Uncanny nonetheless.

SM64_NTSC-[WiiVC].wad: My Wii WAD for Super Mario 64 has stopped working since the tests i've executed. Seemingly nothing too eerie. More to be done about it perhaps.

Confused Emulation: Putting the disc in for Super Mario Sunshine seemed to leak assets over to the ROM i have. I discovered this when I decided to replay Super Mario 64 as a lets play series with my friend. Of course none of the levels work, as they just default back to the beta Whomp's Fortress.

Telekinetic Success: An intriguing question was asked about if i could make someone elses crash handler appear if i wanted it bad enough. A game to play with the AI as i'd call it. It wouldn't work for a while. I gave up and went to sleep. I woke up in the middle of the night from a nightmare (unrelated) and decided to test some more. after 5 tries, a punch to the wii and and head slam to my desk, i got it after one last try. Luckily id decided to record just incase. Every other attempt was scrapped because obviously they're irrelevant.

Updates soon.