Super Mario 64

Super Mario 64 is a three dimensional platformer launch title for the Nintendo 64, and the Mario series' first full foray into the third dimension. Super Mario 64 is considered one of the most influential games of all time, helping bring the platformer genre and gaming as a whole into the third dimension, and is regarded as one of the best Mario games.

As of recently, the game has recieved a cult following with the interest of speedrunning the game and the glitches and exploits found with it. With it has come the discovery that almost every copy of Super Mario 64 has been personalised for everyone whose played it.

Personalisation

 * Main article: Personalisation A.I.

Discovered and theorised recently, every copy of Super Mario 64 is personalised. Nintendo implemented an experimental procedure into Super Mario 64 which slightly alters the game to suit the player whose playing it, which is why some players report that there's always something off when playing somebody else's copy of Super Mario 64.

Most content that is documented as "unused" is actually used if the A.I. deems it fit. This includes the mysterious dancing flowers texture, Blargg and unused text from Big Boo.

The A.I. put in place to alter the game additionally will mess with the player to see how they react to certain events in the game. This trait of the program leads to far more anomalous results within the game, going beyond that of minor gameplay tweaks. The most infamous of these is the Wario Apparition, an event that interrupts the midpoint of the game with an encounter against the disemboided head of Wario.

Circulated ROM
The most well-known version of Super Mario 64 is the ROM commonly circulated on the internet. This ROM is supposedly sourced from the very same copy of the game, and features only the surface levels anomalies that the game pretains. Some theorise that this ROM was leaked by Nintendo intentionally to cover up the existence of the Personalisation A.I.

This version of the ROM is used in the Virtual Console releases of the game.

1995/07/29 build

 * See: Super Mario 64/July 29th 1995 build

The 1995/07/29 build is an anomalous prototype build of Super Mario 64, dating back to before the original patent for the Ultra 64. It's speculated that the build was created less as a prototype for Super Mario 64 and rather for the technology that would soon be implanted within it. Details on this build are scarce, but it's strongly advised to not research this build at all.

Spaceworld '95 Beta

 * See: Super Mario 64/Spaceworld 1995 Beta

PC Port

 * See: Super Mario 64/PC Port

Japan only Rumble Pak compatible version
Also known as the shindo version, this version removed the AI entirely, and is the easiest version to dump because of that. Its rumored that the common ROM is of the shindo version modified to be more similar to the vanilla versions of the game.

Phenomena

 * Read also: Iceberg