Build 037

'''This page is canon to Super Mario 64: Interactive, a lore being made by Soupnuts6061. Please do not edit unless you are contributing to the lore or fixing grammatical errors.'''

Build 037 refers to a build found in the hard drive of the Redmond Collection. This build appears to be dated a month and 12 days before Spaceworld 1995, being dated October 10th 1995, with elements being similar to Build 039, but with noticable differences such as, different geometry, the entrance to Bowser in the Dark World being an entrance to Bowser in the Fire Sea, and the Wet-Dry World painting goes to Shifting Sand Land instead, there's also a strange, completely unfinished level, it's blue

Recovered Message
A recovered message from a developer has been found, the message was found in the "message.txt" file of an old Argonaut computer

"Hey uh, I know your eager for the release of the new Mario game, we've changed the name of the game to Super Mario 64, not sure if we'll keep that name though, development is a little rocky, we've thought of pushing the December release date to April 1996. On the bright side, we've compiled a new build, Build 037, I'm glad your looking foward to the release."

Levels
There are 3 levels that are absent from Build 039, they are provided below

Shifting Sand Land
Shifting Sand Land is very similar to the Pre E3 build except Tox Boxes are replaced by Grindels.

Inside The Pyramid
Inside The Pyramid has more spots to hide in the Spindel section, there's a circle of coins near the start like the Pre E3 build, there's no moving Grindel near the star, there's also no cage for entering through the Pyramid top.

Bowser In The Fire Sea
There are now more enemies, at the end of the level you must break a wall down to access the hole to the boss, the pole jumping sections are replaced with platforming sections, the elevator is gone, replaced with a wall kicking section.

The Fight
In the fight, Bowser can't teleport, but you have to throw Bowser 2 times into the bomb to win the fight.

Unfinished Underground Level
It can be accessed through the level select, the level is blue, with orange light enemies, its styled similar to the abandoned mine section of Hazy Maze Cave, but with less jumps and more twists and turns, there are 2 stars, 1 for getting to the end, 2 fighting a spider boss, it's model was never finished so it uses a placeholder white circle instead.