User blog:Ultra64Detective2401/The Skeld Crewmate/Employee Tape

Thank you for inserting the Maintaining the Skeld, Volume 2 tape. Volume 1 covered the tasks that should be done to ensure a successful trip to the ship’s destination. This tape covers what should be done if it is discovered there is an impostor on the ship.

As you may recall from Volume 1, each of you are given a distinct list of tasks. The tasks are set up such that any group of 8 crewmates will together have the full set of required tasks. The reason for this, rather than it requiring all 10 crewmates to do this, is because up to two impostors can potentially be on the ship, and we had to account for this possibility.

Now, our ship’s current alien lifeform detector is functional enough to scan for how many impostors there are on the ship, but it cannot yet pinpoint the exact location of the impostors. As a result, any one of the crewmates could be an impostor. As a result, it is important to follow these procedures. Impostors can shapeshift into the form of a crewmate, though once they do this, they are locked in that form. Therefore, if it is discovered there is an impostor, do not consider a crewmate safe because you knew them-They may have been replaced.

Impostors will try to kill off crewmates, sabotage the ship, and do not, under any circumstances, ever do any tasks. However, they may very well pretend to do tasks, so watch out.

Impostors also have the special ability to go through the vents, to take paths that crewmates cannot. If you see any crewmate using the vents, they are an impostor. Report this immediately, by calling an emergency meeting. You can do this by heading to the Cafeteria, and pressing the “Emergency Meeting” button. If you see a dead body, report the body by scanning it with your camera. If you see a crewmate killing another crewmate, report them immediately.

During an emergency meeting, explain what happened, and truthfully answer any relevant questions, like where you were before the meeting was called. If you reported the body, say where it was. Do not lie.

If you are called into an emergency meeting, ask the one who called the meeting what they have to report. If they had nothing to report, they are sus.

At the end of the meeting, crewmates will cast their votes on who should be ejected from the ship on grounds of being an impostor. If there is a tie, nobody will be ejected. Crewmates can also vote to not eject anyone, which is treated as its own option. After a crewmate is ejected, the alien scanner will scan to see if there is one less impostor-Using this to tell you if the person you ejected was an impostor or not.

If a crewmate claims they saw a specific crewmate vent or kill someone, and it turns out the reported cremate was not an impostor, then the crewmate reporting this is sus and to be ejected next. If a crewmate is seen not doing any of their tasks, or lies about where they were, they are sus and should not be trusted.

In the event of a reactor meltdown, two or more crewmates are to head to the reactor and scan their hands to the scanners, to trigger a manual restart.

In the event of an oxygen depletion, crewmates are to split up, one group heading to O2, the other to Admin, to enter in the PIN codes to restart the oxygen generators.

Now that you know how to maintain the Skeld, and what to do about impostors, you are now ready to board the Skeld as one of our ten crewmates!