Super Jerry 64

No its not Fuck you Sigmastar

Super Jerry 64 is a game made for the N64, apparently requiring you to connect the Super Nintendo Entertainment System to your Nintendo 64, through some sort of means. The characters in Super Jerry 64 are related to Super Mario 64 and the series, but apparently come from the timeline of the game prior, Super Mario World. The concept of Jerry himself started even earlier than that, predating Mario, but eventually being reworked into Mario. However, the prototype of Super Mario World seemed to originally reuse the old names of Jerry, hence why they are able to coexist beside Mario in Super Jerry 64. The game itself is almost the exact same as Super Mario 64, but with Mario and the other main characters relegated to side NPCs that help Jerry and company. Most levels are now in completely different areas, however some Super Mario 64 levels return in a bizarre state, usually with the geometry flipped and given a slightly different name.

Story
Super Jerry 64’s story is different on each playtest. Scientists Nintendo hired from the United States CIA have left an infected Super Nintendo and a normal Nintendo 64 in a room, and each time a Super Mario World cartridge is given to the Super Nintendo, it will attach its limbs to the Nintendo 64, creating Super Jerry 64 and remain docile. However, if it is not played for more than a day, the fused consoles will grow limbs again, and attack nearby persons, eating them alive and transferring their soul into the game.

The main constants throughout each test’s story is that Jerry and his gang, the original Mario crew, had to change their names to the original ones to prevent themselves from merging with the ones inside Super Mario 64. The Jerry crew, using their color palettes from Super Mario World, team up with the Mario crew, to stop an evil abomination known as the Yoshi Apparition, which has apparently manifested due to the original Yoshi’s lack of a name change, causing a terrible monstrous fusion of the two.

Gameplay
Jerry plays exactly like Mario, and Harrison plays like Jerry, but with slippier controls and a higher jump. The newcomer King Koopa is interesting, as he is reduced to being slightly bigger than Jerry. He is slower, and has a smaller jump, but can kill with his fire. His punch and ground pound are also capable of breaking gates and other barricades. There are no new power ups, with the exception of a Gold Cap that allows you to become Gold Jerry, Gold Harrison, or Gold King Koopa. The Gold Cap works exactly as a star does.

Levels
Here’s a detailed list of some of the documented levels and their features. Not every level is on this list due to the unknown nature of this game. We plan to conduct more tests in the future.

Kooky Krater
A meteorite fell into Wet-Dry World, destroying it and causing all the water to drain away. Now it is a dry wasteland. Some enemies from Bob-Omb Battlefield and Shifting Sand Land now appear, such as Tox Boxes, Pokeys, and Bob-Ombs. Most Wet-Dry World enemies stay.

Wacky Warzone
Bob-Omb Battlefield during autumn. The geometry is flipped, and now you are working for the Bob-Ombs instead of the Bob-Omb Buddies. The king of the Bob-Omb Buddies calls you out for being a traitor. During his fight, he is accompanied by two Bob-Omb Buddies. Besides the flipped geometry, reports of Enemy Discoloring involving red Goombas and red Koopas are shown throughout some playtests, as well as even yellow Goombas.

Super Tsunami
A bizarre version of Jolly Rodger Bay. For some reason, there are 5 Unagi. The level itself is somewhat upside down, being a cave system, and all the water floating above instead of in the depths below. The treasure chests are replaced with flags, and the rocks are purplish, along with the rest of the water. There are also instakill Black Sushi that will chase Jerry.

Omega Doom Fort
Omega Doom Fort is a castle of nightmares. Very scary enemies appear here, such as Yoshoos who jumpscare you. Yoshoos are a Yoshi version of Boos. Despite this being a ghost stage, it has no similarities to Big Boo’s Haunt, and is now an abandoned fortress. Big Boo is now replaced with a Big Scuttlebug.

Yoshi Hell
Yoshi Hell has Yoshi versions of each enemy, which usually ups the hits it takes to defeat said enemy, or makes them faster and do more damage. The level itself is an overgrown jungle castle, now sitting on the edge of space and time itself. The final boss is the Yoshi Apparition. Upon appearing, most playtesters will have a violent seizure, and then proceed to have their frontal lobe spontaneously combust. The cameras will usually be cut off from the playtesting room as well. For this reason, the true ending is unknown.

Anomalous Properties
Sometimes, dialogue boxes will act more human than normal, sometimes adding or changing text between the times they are talked to. It is theorized that the biomechanical console uses dialogue boxes to communicate, sometimes acting like Mario and the gang. However, Jerry and company will always act the same, and not change their dialogue. They seem to be separate entities capable of free will, as sometimes they will move around when there is no playtester. The console seems to be using the game to take control of Jerry. The research team is trying to hire more playtesters to prevent this outcome.

Report
The console has broken containment. All staff and personnel are dead, and so are the playtesters. The console has attached itself to one of our computers, and has fully wired Jerry and his friends to its hivemind, as well as innocent children over the internet. I am Now one of Them. Hello i Am Jerry. Please play Jerry 64.