Redmond Collection

'''This page is canon to Super Mario 64: Interactive, a lore being made by RazorBloxy. Please do not edit unless you are helping with the lore or fixing grammatical errors.'''

The Redmond Collection refers to a set of materials found in a box in Redmond, Washington. The box was located at the Redmond Goodwill on 15301 NE 24th Street. The contained items were a hard drive, a blank N64 cartridge, a dismantled NINT, a floppy disk, and 2 tapes. The name of the person who owned these is never given, but he is seen for a few brief seconds on one of the hard drive recordings. A white male with brown hair, brown eyes, and shown wearing a dark t-shirt. What it says is unknown. He has a tag and a whiteboard on his desk relating to Nintendo, implying he might have been an employee.

Miscellaneous Items
The floppy disk contained only a few files, which were just very low quality screenshots of the Spaceworld 1995 build of Super Mario 64. Strangely, the third one has a signature edited on, that looks to say "Stanley." The N64 cartridge is blank, and has no data. However, there are files found in the hard drive to put data onto it, using the NINT. The NINT in the box, however, is dismantled. It can mostly be pieced back together, but it's missing the processor. Some parts of it seem to be torn or slashed at, as well, but not enough to render the system inoperable, minus the missing processor.

Tape Recordings
Two tapes were left inside the box, one with the same Stanley signature, and another with "Mark" and "Chris" hastily scribbled on.

Stanley's Tape
The tape, labelled "Stanley," contains footage of a build taking place right before Spaceworld 1995. Unlike the picture in the floppy disk, however, the skybox is a dark grey and the river inside the early Bob-omb Battlefield is covering up almost all ground space. The same flooding occurs on Dire, Dire Docks and the Castle Grounds. The dark blue castle walls also seem to be turned grey. The door to Bowser in the Dark World is moved to where the staircase would be, and in replacement of where it would originally go, a Wet-Dry World painting is placed. The song "Primal Rave," from Donkey Kong Country 2, can be heard quietly playing in the background, with the audio from the game only fading in at random points. The tape ends with 4 seconds of footage from an early but nearly complete build of Donkey Kong Country 2. A promotional poster for Spaceworld 1995 is shown with no audio, and it ends.

Mark and Chris's Tape
This tape, labelled as "Mark / Chris," contains very grainy and low quality footage of an unknown level. It's blue, with a few orange lights in the distance. It looks almost completely unfinished. It then cuts to "It's A Jungle," from Killer Instinct. It shows some more footage of the unfinished level, with Mario jumping around, before cutting to more footage of the same build in Stanley's tape once the drums to the song kick in. This time, however, it shows the title. Text on the bottom of the title says BUILD 037 SPCWRL INT DEMO. As the song continues, though, the footage of the game seems to show more oddities. There were differences between the levels in Stanley's tape. Some level geometry was different, and there was different enemies. In the castle, the Bowser in the Dark World room led to Bowser in the Fire Sea instead, and the Wet-Dry World painting led to Shifting Sand Land. The tape ends with about a minute of footage from an empty Spaceworld building, with "Hot Head Bop," from Donkey Kong Country 2, now playing in the background. The tape abruptly ends after a minute and thirty seconds of footage from the building, and cuts off the song as well.

Hard Drive Findings
In the hard drive, multiple files were found, relating to the version of Super Mario 64 shown in the tapes. An unfinished source code, and 2 builds, one labled 037 and another 039. Most objects found in the June 24th, 2020 leak are also present here, but there are also models for the Patent version of Peach's Castle, and unused textures for paintings, mainly for levels that don't have one in the final.

There's also multiple video files, mainly playtests of Build 037 and Build 039, recorded off an old camera.

037r1, r2, and r3.avi are all recordings of the same unused level from Mark and Chris's tape. This time, it's a view of the models from the computer. A more finished version of the orange light enemy is shown, having a face similar to the Amp, but pure white. More blue-grey versions of textures are also used to paint the geometry. The second video has a camera recording of someone playing Build 037. The man has white colored skin, brown hair, and brown eyes, wearing a dark unreadable t-shirt. He's shown for a few seconds, with a whiteboard and tag on the table showing he's a Nintendo employee. Another voice can be heard, too. The last video is abruptly cut off by an audio recording of Stanley's tape, taken from a microphone, for about 16 seconds until the video ends.

039r1, and r2.avi showcase the rest of the models from the other two builds. All the skyboxes are greyscale, and according a .txt file opened in the video, code in the game colors the skybox itself using pure colors. The Patent Castle is also shown, but only for a few seconds, before cutting off to gameplay of an early Donkey Kong Country 2, recorded off a camera. The man's voice is different from the two in 037r3.avi. The second video is just showcasing the features of changing the weather and time of day, and the system menu of the NINT, off a camera.