July 25th 2020 leak

''An ongoing discovery. This article is still under construction and will remain as such for a while.''

On July 25th, 2020, leak of a CVS repository was put up onto 4chan. It brought to light a ton of unused and beta content from the Nintendo 64 era, including a portion of Super Mario 64's source code. While there is not enough content to assemble a beta ROM of Super Mario 64, it brought a large amount of unseen assets into the limelight.

Luigi
After many years of speculation and absence, content retaining to Mario's brother Luigi have finally been found within Super Mario 64. Within the folder where assets regarding the player can be found is a colour palette, model and three textures for Luigi. The three textures are the emblem on Luigi's cap, his side burns and his moustache which all are different from Mario's as they are depicted in official artwork. Luigi's model is also very similar to Mario's, though his proportioning is alot slimmer and taller, most noticeable in the torso and head.

Unused Levels
It's known that there are 38 levels programmed for Super Mario 64, with seven of which going unused. In these beta files however, there is alot more content associated with these levels than in the retail release. The files line up perfectly with the level select screen found within the final game.


 * Level 1 goes unused in the final game, and is labelled as 1MARIO.bin. The files for the level contain a folder associated with the castle, perhaps relating to Mario's Castle which appeared exclusively in Super Mario Land 2: 6 Golden Coins.
 * Level 2 also goes unused in the final game, and here is labelled 2TEST.bin. It's likely that the second level was originally a test level given its name. Level 2 also contains a folder called "test" featuring a test shape and test texture.
 * Level 3 also goes unused in the final game, and is labelled as 3KINOP.bin here. In the files, it has an associated folder called "donjon", implying that it could relate to the interior of the castle.
 * Level 11, associated with Wet-Dry World in the final game, is split into two files known as 11WDTG.bin and 11ZLDCITY.bin. The latter file presumably reads as "Zelda City", confirming the long standing belief that the town in Wet-Dry World is pulled from the beta of Zelda 64.
 * Level 32 has long been presumed to be a test level due to the strange properties associated with it, fish and cap switches. The folder that stores information about Level 32 has a folder called testmap, implying it truly is a test level. However, it is empty. The file list also lists it under the name 32NIGHT.bin.
 * Levels 37 and 38 are the last unused levels. Here they are listed as 37HORROR2.bin and 38POOL.bin.
 * Not featured on the level list but found within the map files is a 99th level. It's unknown what this was used for, but much like Level 1, it has a castle folder with an associated model and texture set.