User blog:Ultra64Detective2401/MIPS Hole HQ:Current Facts

This page is apart of the MIPS Hole HQ canon, a piece of joke canon revolving around the concept of MIPS Hole as a physical company.

A list of every known fact mentioned in the MIPS Hole HQ joke canon.


 * MIPS Hole HQ is a place where people search for anomalies in Super Mario 64. This is, in fact, the employees’ job there.
 * There are training tapes used, but they are severely outdated, being from the late 1600’s. How they were able to mention Mario 64 at all is likely temporal shenanigans. New tapes from late 2020 exist, but for some reason are not currently published.
 * Officially, MIPS Hole HQ started work around the same time the Mario 64 iceberg came out, late May/early June of 2020, and officially started their buisness of documenting anomalies on June 8 2020, the same time the wiki was created. Documents from earlier than May 28 2020 are presumed to be the effect of temporal anomalies. Researching too much about events related to MIPS Hole prior to its official opening is frowned upon.
 * MIPS Hole HQ is known to be overseen by a council. These are, as far as we know, the people in charge of the entire organization. Yet somehow, they aren’t paid that well, with JT's Chrysler Jeep Dodge paying workers three times as much money.
 * MIPS Hole HQ’s universe contains many actual anomalies, on top of the ones in Super Mario 64.
 * The ground floor and above has something known as Escherian Geometry, named after M. C. Escher. That is because gravity is relative there. This has been used to have six “rooms” in what would be a single room, and twelve when imaginary angles are added to the mix.
 * MIPS Hole HQ is implied to have complex numbers for latitude and longitude. That’s because it’s directly mentioned here nobody who can’t move imaginary units of distance should be able to find themselves there. In fact, it’s implied that anywhere with complex latitude or longitude is ruled by some society, country, or organization secret to those stuck in real coordinates. Said area contains anomalies research facilities basically doing anomalous science, and keeps anomalies away from those stuck in real coordinates. For some reason, the Personalization AI was not counted as as anomalous at all, and MIPS Hole, along with two other facilities, are the only ones interested in the A.I at all.
 * Imaginary floors, and by extension, imaginary shifts in gravity, do in fact exist at MIPS Hole HQ, but are not used by newbies, instead only be experienced workers. Hence, the outdated training tapes never mentioned them.
 * Incidents tend to be quite common at HQ. Some employees simply can’t follow simple instructions, which is the cause for many incidents of falling down stairs, but it’s not just that:Technology malfunctions appear to be quite common. In fact, as of 2/6/2022, the stairs are currently malfunctioning, meaning employees are stuck using the fireman poles instead. It’s been joked that if the “Days Without an Incident” counter ever reached the double-digits, it’d be a miracle.
 * MIPS Hole has a basement floor, which is currently blocked off due to unstable topology-More specifically, it’s non-symmetrical, meaning taking one path, and taking the same path backwards won’t always get you back where you started. Many have gotten lost down there. Currently, secret tapes are stored there, as revealed by Oli leaking it, and a strange entity that sometimes makes beeping noises can also be found down there. There are also rumors of a perpetual energy machine down there, but they have been neither confirmed nor denied. After official statements that the basement is planned on being fixed, so that it can actually be used, the rumors have waned a bit, with some claiming this debunked the rumors.
 * There have also been mentions of a second basement that is even worse, but one is not to talk about the second basement-It’s implied to be that bad.
 * Evil twins are canon:They come from the Inverse Dimension. They’re (allegedly, this was later revealed to be a ruse, with only Jam following this rule) harmless unless they are unleashed, in which case they are very dangerous. There is a proper way to handle the situation where they are unleashed, yet for some reason the Council is not updating the tapes to add this information in.
 * They have their own inverted version of HQ. In fact, they too have an official site similar to MIPS Hole, but inverted:https://rl32-anonymous.fandom.com/wiki/YOSHI_Cover_Wiki
 * Parallel Universes in fact exist:And they work like in Super Mario 64:That is, you must build up speed to get there, and they exist by being physically far outside the bounds of this universe. However, objects appear to actually exist there, and the PUs appear to actually be visible-Instead, each PU is more like a traditional parallel universe, where some things are different. HQ actually has a device to transport between them, but it is currently malfunctioning. QPU alignment is canon as well, and getting QPU misaligned is hinted to have a very bad effect.
 * In fact, downwarping and upwarping are also canon.
 * If someone breaks certain rules, they are “terminated”. There are rumors this means that they DIE, but when queried on the matter, the Council explains the term means a loss of their job. That is to say, you are terminated from being an employee at MIPS Hole.
 * Things are not always as they appear at MIPS Hole HQ... Some of what people think they know is discovered to be wrong when they reach a higher clearance level...
 * There exists an entity known as “Slamgma”. It is said that with the ring of a bell, he will soon bring an end to everyone... but it unknown when this day will arrive. Some are trying to find a way around this, as one only dies if they hear the sound. Others are reading ancient tombs to try to figure out when the day will arrive. None are prepared.
 * Cloning is canon, and there are different ways of cloning objects, each with their own side effects. One is to use the object slot exploit, another is to make use of the Banach-Tarski paradox. The former works with “objects” and results in the same side effects as cloning in Super Mario 64 does, and the latter works with “geometrical” objects and only clones the physical portions of the object-Hence, clones of people made this way lack any real personality, and are presumed to be philosophical zombies. For this reason, these kinds of clones are not given any rights. This is further evidenced by the fact that when these clones play Super Mario 64, their copies are somehow never personalized.
 * On the other hand, there are situations where clones can be created that do contain actual personality. These clones are treated just as equally as originals.
 * HQ also has a gift shop, and a Church of Big Chungus exists.
 * It’s possible to remain an unpaid intern for a long period of time, and interns generally aren’t treated that well, often being made to do the work of another branch entirely, such as an Anomaly Analyst having to do financial spreadsheets for Finance.
 * MIPS Hole HQ is implied to have been formed as a result of Ven and a few other people seceding from SM64 Lore, an older corporation that we know little about. Ven, implied to be the CEO of MIPS Hole HQ, has been blacklisted from SM64 Lore for some unknown reason.
 * A third company, The Secret Slide, once existed when Jim thought he could simply create new anomalies by making documentation on said anomaly. This failed, resulting in the disbanding of The Secret Slide, but it soon returned after Jim mysteriously found a way to create The Wario Application.
 * It’s theorized that lives exist, due to one worker apparently surviving his own death. However, it’s also possible that he didn’t die, became a ghost and entered his own body, or just walked out the door in the afterlife.
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BONUS:If these were actual videos, some of them would likely fall under the “analog horror” genre.

Keep this in mind if you want to discover the truth...