Project Superstar

Project Superstar was a cancelled operation mostly made by Nintendo, and as well as Argonaut, in order to possibly pacify the personalisation AI. The project was cancelled upon a minor incident occurring within its creation place. It was set to have come into action by January the 18th, 1997, albeit as mentioned before it was cancelled due to an incident and possibly other reasons as well.

Project Overview
The goal was to try and pacify the personalisation AI via tricking it into deleting itself. It was a detailed plan, yet was only recently recovered after a former Nintendo employee recovered what they could. Most of the document was burnt into a fire after a recorded incident that had occurred.

The Plan
The plan was to trick the AI into deleting itself off of every single console in the world. However, this was obviously a tad hard to do, as the AI was not that good at connecting to other consoles just like that.

So therefore, the plan was to instead try to release a brand new 'reconfigured' version of the Nintendo 64, and claim that the old version was broken. They wanted to advertise the new version as being cross-compatible with old cartridges and that even saves would carry along consoles (which was true considering that the N64 saves was mostly within the cartridges themselves). This new version, however, would also have a striking resemblance to the original version externally, albeit Nintendo claimed that the changes were internal.

This new version would be announced, and it would be sent over to places like magazines to test it, and of course, review it.

Most notably though, the new version would send 'mysterious' signals to the cartridge. People who got their hands on an early version of this new up-and-coming version noticed something weird about how the console would act like. It would act as normal albeit there was one difference that mostly technical officials would find out about; the RAM of the console would send 'never seen before' signals to the game cartridges. What the signals were was never really found out for certain and some people even doubt that they existed, but one notable exception when it came to a reaction from any cartridges was none other than Super Mario 64, which seemingly took in these signals better than other games did.

The technical aspects of what happened was never really known. However, in recent times and within secret groups, it was believed that these signals were sent out to try and confuse the AI's ability to personalise the game depending on who played it to only listen to what the RAM wanted. Even then, nobody really knew as to what the exact signals were, not even the very employee that had re-discovered the plans in the first place.

In the end, people are still relatively unsure on as to what these signals were exactly. However, what is known is that it had something to do with the Super Mario 64 cartridge, and what it contained inside and within.

The Incident
''Note: The following information comes from an unknown an unconfirmed source that claims to have access to internal Nintendo files. Take what you read with a grain of salt.''

To this day, the exact reason for cancellation is mostly unknown, albeit it likely had something to do with a mostly-undocumented incident that had occurred the week before release.

There was, however, a video recorded of what had happened.

On January the 14th, 1997, and at approximately 17:23 UTC+9, a Nintendo employee was working overtime in order to try and fix up an error that wasn't too noticeable unless certain things were to be tested during the testing phase of the project. Suddenly, the screen began flashing a 'relatively mysterious' peice of text, and the employee immediately rushed out of the room. The console shut down, but before it did, it would play a relatively high sound at 90 hz.

The employee would come back into the room, seemingly distressed, with another employee. This second employee was supposedly the one employee that would go on to later tell a Nintendo official about what happened, and that official would write down a transcript of the incident for "future notice[s]". Without further ado, the second employee would immediately turn off the console, call someone using a nearby phone, and evacuate. The console began emitting large quantities of smoke, but thankfully, nobody was reportedly harmed. By the time the official in question had come there, who had also bring another official into the scene with them, the console was gone. It was unknown as to if a theft had taken place, but after a quick argument, things got violent. Official Number 2 was attacking Employee Number 1, claiming something in Japanese which nobody to this very date has been able to truly decipher, and then the rest of the people in the room would run outside of the room. The two people fighting would end up also leaving, too, with an agitated look.

By 8:54 UTC+9, interns working on the project would have likely agreed to stop the project immediately, and instead continue on it on another time.

By January the 15th, 1997, most presses had also stopped reporting on the new up-and-coming console, and with Nintendo already doing very little advertising for it in the first place, the console was largely forgotten, and it was presumably cancelled by this point. Its cancellation was made official supposedly internally, where, coincidentally on the same day, a report regarding  misbehaviour  would be filed by a Nintendo employee regarding one of the Human Resources supposedly attacking them.

All people involved, except for one, have seemingly gone underneath the radar, and nobody knows of where they are, albeit one of the employees were allegedly seen at a Japanese street market in Tokyo. When confronted, the employee said that they didn't even know what the confronter was talking about, and refused to elaborate any further.

The only person that has come out and said anything was the same person, allegedly, that recovered a transcript from their basement regarding the console itself and as well as having a video tape of the incident itself (although this has not been 100% confirmed).