User:Ultra64Detective2401/Timeline

This is meant as a timeline of Super Mario 64, in terms of both the game’s development, and Nintendo’s handling of the game after release.

—-1993–—

Around this point, Super Mario FX may have been under development. That is, if the game existed.

—-1994—-

September 7, 1994:Super Mario 64, then known as Ultra 64 Mario Brothers, begins development.

—-1995—-

July 29, 1995:Sometime before this point, a Personalization AI was coded into the game, to personalize the game based on playstyle. On this date, the current build of the game was... well, let’s just say it’s a bad idea to research this build in particular.

November 1995:Super Mario 64 was meant to be released on Christmas 1995..

—-1996—-

January 1996:...but it was delayed to April.

Februrary 1996:Luigi was removed from the game.

May 20, 1996:The game finishes development.

June 23, 1996:The game is released in Japan.

July 15−29, 1996:Updated versions of the game were worked on. These versions were very likely the versions that would eventually become the US and PAL releases.

September 29, 1996:The game is released in the US.

—-1997—-

March 1, 1997:The game is released in the EU.

July 18, 1997:The Shindou version of the game was released.

???:An English Shindou version was worked on, pasting the US text onto the Shindou ROM. This English Shindou game, while finished, was never released. (It wouldn’t even be used for 3D All-Stars.)

—-1999—-

Late 1999:Sometime before this point, Nintendo decided the Personalization AI should never be discovered. They would remove traces of the AI from their files, and then one of their workers, Oman, would leak a censored archive of said internal files. These files would be known as the Oman Archives. Rumours of an uncensored version exist... but if it existed, it was swiftly removed-No traces of the full archives exist anywhere anymore... This made emulators possible, but such emulators wouldn’t have the personalization AI in their ROMs. Every time Nintendo re-released the game, it would be emulated in this manner, as to remove any traces of the AI.

—-2020—-

May 2020:People with copies of the game began noticing anomalies... and eventually discovered that every copy was personalized. This information was then put together to form an iceberg. After this, knolwedge of personalization got popular.

During this same time, a gigaleak was in the works...

July 2020:Gigabytes of data from Nintendo were leaked, revealing some beta assets, including Luigi! However, once again, all the data on the AI was absent. After all... that data was removed long ago.

(Or the leakers just missed it AGAIN! They weren’t able to find any beta builds of Super Mario 64... Either way, traces of the AI are still non-existent, as far as anyone knows...)