Super Mario World : October 1988 Build

About
The Super Mario World Beta refers to the basis, and pre-planning of the Personalized AI in Super Mario 64. The Super Mario World Beta is known to be related to a device for the SNES called the SNES GX Snapshot, a scrapped camera system attachable to the SNES that could detect a player's face, potentially used to determine the enjoyment of the player. The Story line in this game is vastly different from The original Super Mario World, and has more connection to Super Mario Brothers 3.

Story
After the events of Super Mario Bros 3, the Mario Brothers travel to Dinosaur Island to meet up with Princess Peach. However, an dinosaur by the name of Yoshi warns them that the Dinosaur Islands are being invaded by Bowser, and that the Princess has been taken to a castle in the sky. The brothers travel through worlds defeating different bosses, and when Mario arrives at Peach's castle, Bowser sends birds from the sky to trap Mario and to bring him to face off. Bowser then fights you on a bridge, but fakes his death by using robot imposter. He then forces you to fight against all 7 Koopalings. After you defeat him, peace is returned to the kingdom.

The Big Piranha
After defeating a big Piranha Plant boss in World 1, it blows up and explodes with acorns, destroying the first castle.

The Drop Off
After defeating Roy in World 1, a big bird carrying a POW block will drop it on the castle and destroy it.

The Flood
In World 3's castle, one of the sharks grows into a Shargg, (a Blargg that looks more like a shark) causing the castle to overflow with water.

The Pickup
Bowser sends blue jays to go capture Mario to bring them to him, and they fly across a snow world to pick him up.

The Explosion
After defeating Bowser, he attempts to blow up the castle by crashing an Airship into the castle and destroy it. The airship then splits in half and falls into a foggy pit full of water. This may be the inspiration for the ship at Jolly Roger Bay as seen in Super Mario 64.

Relations Related to Mario 64

 * 1) Mario originally had wings on the back instead of the cape feather item, and might have been the inspiration for the Wing Cap.
 * 2) The game uses a simple, but obscure Personalized AI function, with the capability to randomize courses based off user input.
 * 3) There is a scrapped bowser fight in which you could throw bowser, just like the tail swing in Mario 64.
 * 4) There is a Toad NPC in World 6 that describes a hidden object object as "shiny, and handsome". What this references is currently unknown.

AI Testing
Nintendo is speculated to have planned to have used Super Mario Brothers 3 for testing, but due to the lack of Memory of the NES, it was then tested on the SNES, before fully being realized on the Nintendo 64.

Cave
"Cave" is referencing the most dynamic level in the Super Mario World Beta, World 4. It can move platforms in synch players via the GX Snapshot, and was to test the functions of the Dynamic Level arrangement for Super Mario 64. Not much else is known about the level.

Corrupted Map
In the later versions of the Beta is a corrupted map known to randomly generate a slightly different map each time. The level names were the most noticeable part, and Nintendo used it for AI testing as well, by putting grammar mistakes in the randomly generated copies to test if it would function properly.

Shaker
The Shaker was a black bug that stood upon a set of 3 brick blocks, and would shake the screen when you would move your head. It could stun enemies, and was more of a friend than an enemy.

Fuzzles
The fuzzles are used on the checkpoint flag to determine how active the AI is. It was used by Nintendo so they could easily track the AI's performance each time they reached a checkpoint.