Super Famicom 64 Bit

The Super Famicom 64 Bit is the precursor to the Nintendo 64. Even though it wasn't the same as the console we have today, it was the first of it's kind. it was even the precursor of the Ultra 64, (The Nintendo 64's prototype name.) It's believed the console's graphic was mostly based in black and white, except for minor occurrences like title screens. Not a whole lot is known about it. besides a few images sprouting online.

Appearance
The console appears as a long cream colored box with red accents. on the front appears holes for ventilation, with a blue nintendo logo on the side. and Japanese reading "64 Glorious Bits." And on top there's a hole for the cartridges.

Differences
Of course being a very primitive prototype to the N64 many things are different, which include the following.

- Black and white graphics. As mentioned before.

- Changed game names. Such as SM64 being called "Mario's Grand Adventure."

- Less stable. Of course being a prototype console it's much more prone to things like crashes.

This section is about a possible development history of the 64 Bit, keep in mind what you read here is simply pieced together from information we have, so take this all with a grain of salt.
The development for the 64 Bit is supposed to have begun in 1994. possibly as a reaction to the release of the Sony Playstation, under code name "Project Dimensions" with help from silicon graphics. The console was developed in japan as a supposed "Sequel" to the Super Famicom, released 4 years prior to the start of development. It's believed everything but the graphic system was the same hardware used in the N64. Some people have claimed to be Silicon Graphics workers, and they say Nintendo was very pushy about getting it out. But of course, that didn't happen. and today we have the N64.

Customization A.I.
The Customization A.I. is seemingly a early Personalization A.I. And instead of personalizing to the player's liking, the Customization A.I. is by player choice, tester's report controller's having a slide on the back that allows a range of customization from low to high, this can include such as new textures, strange landscapes, a few people reporting a specific mushroom forest level. It's believed to share most similar hardware used to make the Personalization A.I. but is switchable by the player.

(I might remove this section, I think it get's really off topic and doesn't fit into anything else in this wiki.)