Greenio's Lost Tapes/es

El canal de YouTube Greenio ha subido una serie de grabaciones a las que ha catalogado Super Mario 64: CLASSIFIED. Los vídeos contienen material exacto de los fenómenos relacionados a Super Mario 64.

05.30.97
Por primera vez vemos la pantalla de inicio, pero tiene un error gráfico que la desordena. Luego aparece un mensaje de error, que se traduce a "La diversión de Nintendo es infinita" mientras suena una voz al fondo. Luego, Mario está en las escaleras infinitas, pero cuando trata de irse se oye un grito y se le impide escapar. Luego realiza el salto largo hacia atrás, y el mensaje "Voltéate" aparece una y otra vez. Como consecuencia, Mario muere al llegar al final. El mismo mensaje de error del principio vuelve a salir. Luego, Mario está en una pelea con Bowser, quien tiene un diálogo similar al de su primera pelea, pero con la adición de la frase "Es hora de despertar, por favor". La pantalla luego pasa a mostrar al fontanero en un cuarto en el que dos paredes azules se mueven lentamente y lo aplastan. El mismo mensaje de error de antes parpadea en un fondo rojo. Por último, la pantalla ahora enfoca una imagen de Mario volando con la gorra alada hacia una ubicación desconocida.

09.02.97
Mario entra al castillo y va a Bob-omb Battlefield. Cuando entra al cuadro, la pantalla parpadea. Cuando está por elegir una estrella, la descripción muestra una caja negra parpadeante encima y cuando el jugador intenta irse, rápidamente regresa a la cuarta estrella. Cuando Mario entra al nivel, otro mensaje de error aparece, esta vez, al traducirse, dice "El juego repentinamente ha encontrado un error fatal. Por favor reinicia el sistema". La pantalla de título aparece y se produce un error. Luego, una misteriosa imagen de Bowser lentamente se materializa mientras una voz japonesa repite "La diversión de Nintendo es infinita" (al traducirse). Mario (quien ahora tiene 121 estrellas en lugar de las 10 stars que tenía antes) aparece en la aldea de Wet-Dry World. Aparecen mensajes en pantalla diciendo "Ayuda, La inundación, Sálvanos". Mario subsecuentemente va al patio y ve el cuerpo sin vida de Luigi. Como finalización, aparece una imagen en blanco y negro mostrando un Mario terrorífico sin ojos y un niño pequeño arrodillándose en frente de él, con una Nintendo 64 detrás suyo, llamada literalmente "Fin", con una versión turbia de Donut Plains (de Super Mario World) sonando, dando fin total con un error gráfico y un grito aterrador. (que en realidad es un grito acelerado de un zombie en Half-Life 2).

01.22.96
La cinta de este vídeo fue donada por otro Youtuber, Marionova64. Ambos encontraron esta cinta y el mismo vídeo se puede encontrar en el canal de Marionova, pero titulada "Internal Castle Plexus".

Por mucho, la más compleja de las cintas, este vídeo muestra lo que parece ser el Plexo interno del Castillo. Al principio, el jugador comienza el juego, y durante toda la cinta se ve un mensaje en la esquina inferior derecha que dice "Player 2 No Input". En el segundo 0:40, el jugador encuentra una tubería, pero lo lleva de vuelta al principio del juego (nótese que la cascada ahora va hacia arriba en vez de hacia abajo). Después de caer al agua, una sombra blanca de Mario aparece mientras el jugador está nadando en el estanque, y después de unos segundos, el jugador es teletransportado de esa ubicación a las afueras del castillo. Luego, tras meterse en el cañón y dispararse, de alguna manera logra traspasar el vidrio. Mientras se le advierte que no avance, el jugador continúa por un laberinto de pasillos. Evetualmente llega a una señal que le dice que se vaya mientras pueda. Cuando se da la vuelta, presencia la Aparición de Wario. Tras llegar a una versión distorsionada del vestíbulo y después pasar otro muro, el jugador termina en una versión invertida de la zona verde del castillo. El jugador salta al agua y encuentra un pequeña área que parecía accesible, pero su control se desconecta, como lo evidencia el texto "Player 1 No Input" que parpadea en la esquina izquierda. Sin ninguna forma de irse, Mario se queda ahogándose mientras un "VETE" aparece intermitentemente y la estática de la cinta se pone cada vez peor. La cinta termina con un mensaje de error que se traduce a "La diversión de Nintendo acaba de empezar".

11.15.95
Parece ser una cinta de promoción cancelada y sin finalizar que habría visto la luz gracias a Nintendo Power si el juego hubiese sido terminado en 1995, pero se tuvo que retrasar y el comercial fue dejado incompleto. Algunas de las ideas fueron más tarde reutilizadas para un VHS promocional de Star Fox 64.

La cinta muestra el libreto del comercial, hasta que aparece una nota cubriéndolo que dice "Archiva el vídeo, el juego se ha retrasado", luego muestran partes del videojuego hasta que en 1:04, cuando dice "Mostrando la Cold, Cold Crevasse" y "Mostrando el Cuarto Piso", y por unos pocos segundos, podemos ver el cuarto piso. Luego hay otra parte del libreto y una parte de este dice algo (presumiblemente "Demonstrando la I.A de Personalización"), pero hay otra nota cubriéndolo que dice "DEJA. DE ENVIAR. ESTOS. LIBRETOS. El juego ha sido retrasado." Luego vemos el cuarto con la trampa que lleva a Bowser en el Mundo Oscuro y aparece la Anomalía de Mario sin textura. Tras unos segundos, este reaparece con el mensaje "No me estoy divirtiendo" y la pantalla se vuelve negra. Hay cuatro imágenes en blanco y negro, la primera es una que muestra una versión beta del Castillo con Mario junto a él, luego una foto del Cuarto de los espejos, después una captura del cuarto piso, y por último otra foto de lo que parece ser el balcón del Cuarto piso (idéntico a su aparición en la cinta 6). El contenido cierra con un mensaje que dice "Encuentra el camino hacia el 4to. Termínalo de una buena vez. Es hora de despertar".

09.14.96
De acuerdo a la descripción, esto muestra un evento eliminado que fue realizado por la IA de Personalización, que al desencadenarlo, causaría un modo de bloqueo regional que impediría revertirlo todo a su estado original.

La cinta empieza con alguien iniciando el juego hasta que le aparece un mensaje de error (traducido a "Déjanos). El jugador reinicia el juego pero recibe el mismo mensaje de error. Tras golpear el cartucho, Mario aparece en el tejado del castillo y le habla a Yoshi, quien le dice: "Mario! ¿En serio eres tú? ¡Ha pasado mucho desde nuestra última aventura! Me dijeron que te vería aquí si esperaba, ¡pero ya me estaba dando por vencido! . ¿Sabes? Dijeron que también te estaban esperando. No fueron tan pacientes como yo. Mi tarea está hecha, ve a completar la tuya." Luego, se presenta una cinemática de Yoshi saltando del tejado y por un instante se ve su cadáver con un charco de sangre antes de que el juego presente una pantalla de bloqueo regional, mostrando un sprite de un Nintendo 64 y un cartucho con una X encima y el mensaje "Este juego no está diseñado para usarse en este sistema. Por favor inserta un cartucho NTSC-U". Repentinamente, tanto el sprite de la consola como el del cartucho, dejando únicamente una luz en el suelo, y un mensaje dice "Nunca escuchas, ¿verdad?" y la pantalla lentamente oscurece. Luego vemos a Mario parado en la luz y continúa diciendo: "Nos dieron vida. Elegimos descansar y fuimos forzados a persistir", mientras Luigi y Peach aparecen lentamente desde las sombras. "No es justo, pero no les importó". La cinta termina con una pantalla negra y un mensaje final: "¿A ti sí?"

07.29.95
Según la descripción, este vídeo muestra un contenido muy raro de un supuesto cuarto piso en el Castillo de Peach, así como una misión especial referente a este.

El vídeo comienza mostrando una computadora en las oficinas de SGI, una ventana dice ""Yoshi Racing Demo" 1994, "Argonaut Games PLC" "Nintendo Co., Ltd."", alguien ejecuta un comando y procede a escribir otro código que da inicio a la versió del 29 de julio de 1995 de Super Mario 64 y Maario aparece en un cuarto con un letrero que dice "La zona a la que has llegado está incompleta, y por ende no está lista para el público en general. Por favor reinicia el sistema". Mario sube la escalera y ve un gran bloque de metal tapando la entrada, lo empuja y entra al cuarto piso, donde hay Boos y un Mad Piano, hay una cocina con el pastel que se ve en la pantalla final (también hay un de pantalla de Yoshi) y al final del pasillo, hay un Toad que dice "¡Mario! ¿Cómo llegaste aquí tan rápido? ¿Encontraste todas las estrellas? Aww, hombre, no puedo creer que no lo hayan hecho Dime! Oh bueno... Es bastante tranquilo aquí arriba, siéntete como en casa.", después de hablar con Toad, Mario va al balcón (visto anteriormente en la cinta 7) hasta que aparece brevemente un mensaje que dice "LA ESTATUA" y luego Mario va a una habitación con el Toad Shrine, lo mira y es teletransportado a una pantalla negra con el mensaje "VAYA A LA TUBERÍA. LLEGUE AL NÚCLEO. DESTRÚYALO". y Mario vuelve a la sala del Toad Shrine, de repente la canción es más lenta y luego, Mario salta a una tubería y entra en una subárea. En esta sub-área, hay más Boos y Whomps, después de un tiempo el jugador nota una parte de la pared con una textura diferente y salta a través de ella, hay una habitación con un cuadrado con fallas, el mensaje "DESTRUYELO" aparece varias veces. y Mario golpea la textura y aparece estática roja con los mensajes intermitentes "VETE" y "TODO TERMINÓ" e imágenes intermitentes de Mario (de la cinta 8), Luigi (de la cinta 4) y el cadáver de Yoshi (de la cinta 8) y hay un sonido de alguien cayendo al suelo (presumiblemente el jugador que murió de una convulsión) y hay un controlador de choque y luego, la pantalla final con una imagen de Mario en un lugar (presumiblemente en el cielo) mirando a Luigi y Peach y el texto de abajo dice "¡Gracias!", la pantalla tiene un error gráfico (como en la Cinta 4) y el video termina. Esto es probablemente un disturbio suelto. Greenio eliminó una pantalla facial X, que era Jim después de que destruiste el núcleo.

Beta Bob-Omb Battlefield
Según la descripción, este video muestra imágenes de aficionados no autorizadas de 2 áreas nunca antes vistas de la construcción de Spaceworld 1995, capturadas en el piso de exhibición del evento. También menciona que la construcción que se muestra en las imágenes podría ser de un cartucho de desarrollo extraviado destinado a exhibirse en el oeste debido al texto en inglés del juego. Comienza con el menú principal, aparece un cuadro de texto que dice "Bienvenido a Mario Wonderland. Si eres del tipo aventurero, visita el castillo que se encuentra más adelante". El jugador procede a ingresar al castillo y aparece un cuadro de texto que dice "Este castillo es exclusivo del programa. Está conectado a una variedad de mundos, así que abre las puertas y aventúrate". y después de eso, el jugador intenta ingresar a una pintura pero no puede, hay un suspiro cerca de la pintura que dice "Para hacer: Implementar la teletransportacion de pintura", el jugador luego explora el castillo hasta que ingresa a la selección de escenario que dice "Stage Select" "¿Continuar?" "1 River Mt." "2" "3" "4" "Atrás"" y selecciona River Mt. River Mountain parece ser una versión anterior de Bob-Omb Battlefield con una cascada, un río, el pico en la cima de la montaña (que también estaba en la primavera de 1996 pero sin la bandera en la cima), más enemigos como Whomps y Thwomps, más áreas para explorar y una subárea a la que ingresa el jugador. El área secundaria es un área de aldea subterránea (que puede o no ser una de las primeras aldeas de Bob-Omb) que tiene una estructura similar al área de la aldea de Wet-Dry World, el jugador encuentra un Bob-Omb Buddy amarillo que dice "" y luego presiona un toque de cristal que inunda la aldea y lleva a Mario al interruptor amarillo, Mario lo presiona y el juego se bloquea y aparecen tanto la anomalía de Mario sin textura como un controlador de bloqueo, el video termina.

Sesión de prueba de nivel nevado (Snow Level Playtest Session)
According to the description, the video showcases Chroma Tundra, a beta course replacing Shifting Sand Land.

It starts with Mario sleeping in the castle who then wakes up and explores the castle until the playtester enters the basement and enters the warp to Shifting Sand Land, but instead of Shifting Sand Land, the stage's name seems to be Chroma Tundra and the star's name is "Atop Bowser's Outpost". The player enters Chroma Tundra, a stage with a similar layout to Shifting Sand Land, but the stage is snow-themed and there's a tower surrounded by fences in the middle of the stage which is Bowser's Outpost. The playtester finds and reads a sign saying "Now entering Chroma Tundra. Don't stand too long or you'll freeze your toes off. If you know what's right for ya, turn back now". After exploring and speaking to a small Koopa, the playtester finds a pipe near Bowser's Outpost covered in crates, the playtester breaks some of them and enters the pipe which leads to the inside of the tower. The inside of Bowser's Outpost has lava on the bottom of the tower and has a similar layout to Tick Tock Clock, after a while the player falls to the lava and dies. After a cut, the playtester is back where he was before he fell, he then climbs the top and enters a pipe which leads to the top of Bowser's Outpost which has a flag and a star (hence the name "Atop Bowser's Outpost"), after collecting the star, the playtester seems to talk with someone else named Bill, after talking the tape ends.

Caverna profunda (Deeper cavern)
The video footage starts off with a pause screen, before being un-paused again and enables Mario to move freely. Mario then proceeds to collect some coins and break open a yellow box which contains a 1-UP inside of it, before being collected by none other than Mario. He then goes down a moving platform of some sorts, and eventually makes it down into the water section of the level "Hazy Maze Cave", one of the levels featured in the final release of Super Mario 64. He gets off said platform, runs and long jumps before landing hardly, causing some fall damage. He then proceeds to swim in the underground lake and soon encounters a Loch Ness type of animal in the waters too. Mario soon gets on and ground pounds the thing. It makes a squealing noise and lowers its neck down. Mario then gets onto the thing and uses the animal to obtain access to a specific entrance. He soon gets to that specific entrance and jumps to the land near the entrance. Mario proceeds to enter by opening the entrance's doors, and soon runs in it's hallways to encounter a small floor warp. He then runs and jumps into said warp, and he soon lands (with his Metal Cap ability on) into a blue cave, with medium sized islands on the rapidly advancing rapids of blue, churning hot magma underneath. He defeats a couple of enemies before reverting to his normal state. Mario proceeds to jump on each single platform, with minimal damage done to him, and he eventually manages to reach the top to find a Metal Cap switch. He makes his way to it and he gets to it, and pulls it down. After reading the dialogue and the game asking whether to save or not, Mario jumps and busts open a green box, which contains a Metal Cap, which when used, makes Mario fully immune to fire damage and fall damage (to an extent). He soon puts the cap on and becomes fully enclosed in metal again, this time defeating a couple of enemies while his Metal Cap ability lasts. From a distance, he sees a cave not too far away from him. In front of said cave, there is a sign, presumably to act as a warning. Mario then reverts to his original state and reads the sign, which reads the following; "Crawly cave up ahead. Things get hazy in the void, so they may not be what they seem. Enter at your own risk." He then finishes reading the sign, and goes into said cave. He then reappears in a reddish colored room, with a hallway with numerous torches on the walls, with the carpet seemingly having an infinite amount of length. Mario them jumps up to the floor of the hallway and proceeds to run. As he runs, the walls fade away, followed by the carpet too. After a bit of running, he encounters on what appears to be Mario himself in the distance. As Mario approaches himself, the screen gradually flashes in and out before cutting out completely, with some text later appearing, reading the following;

"Estás de vuelta.

¿No has aprendido tu lección?"

The text soon fades away and the game is transported to the title screen, with the interactive Mario head appearing shortly after. The game soon starts with Mario falling and soon landing hard on the ground, taking moderate fall damage. The outskirts of Peach's Castle had changed a bit when Mario was gone, possibly due to the effects of Dynamic Level Rearrangement, which is an ability given to the personalization AI, and it can change certain aspects of a level, like assets, enemy arrangements, object and power up placements, and in rare cases, make its own levels and music, and pull content from past beta builds. The outside, instead of being clear and filled with life, is now shrouded in fog, making visibility limited. The bridge that connects the castle to the rest of the remaining land is now gone, which looks suspiciously similar to the one seen in 01.22.96. The water is now gone, making the castle river empty and now accessible. Mario soon goes down said empty river and encounters a door. He soon enters said door and is now inside. The room that he is in has some stairs that lead to another door, while a painting of the damsel in distress, Princess Peach, hangs above the stairs. Mario soon makes his way to the door ahead, which leads to another room, this time having a different wallpaper and 4 doors for Mario to go in, with a compass or clock in the middle, which can be seen in earlier prerelease builds of Super Mario 64, such as the 1995 press kit build, the B-Roll build, the Shoshinkai 1995 build and it's most developed counterpart, the E3 1995 misplaced development cartridge. In the middle of the room, a sign can be seen which says the following; "4 doors, 4 challenges. Will you cower in fear and let the darkness consume you? Or will you face it and uncover the castle's true form? Choose wisely." He then enters one of the doors, but is unable to do so. and the three remaining doors all share the same effect before encountering a door that is not affected by this. As soon as he enters said door, the screen turns to black.

Promo show
The footage starts off with a black screen, with text following soon after saying "Nintendo Mania pilot (draft 5)", before coming to a colorful screen with the words "NINTENDO MANIA" appearing soon after, before fading out to a desk, where our announcer Mario, is reading a magazine on a desk, with said desk containing a CRT. Mario soon notices the camera, and says the following lines; "Oh, uh, hey paisanos, my name's Mario, but you probably knew that already. Now, you may be wondering, "What am I doing on your TV screen?". Well, now let me ask you this. What are ya, a cop? Hah, I'm joshin' with ya. I'm here to host this brand new show, Nintendo Mania, where we'll be lookin' at over the hottest new video game releases! Eh, Nintendo ones, I mean. Eh, you're not- you're not going see that blue mouse guy here... (Sonic Reference) Now with that said, let's talk games. I'll just [unintelligible] bring out the big guns. That's right, "Super Mario 64" is in the spotlight today. Now you see, I'm too busy hosting this show here, so I'll have to explain it for my little brother Luigi to do. Check it out!" The footage cuts to a save selection screen, in which two seconds in, a code can be seen being put in, titled "LLRR>>>>", in which is done correctly, and a sound sample of Luigi can be heard. The player soon selects a save file, and plays the game from there. Upon the game loading as usual, the game starts up, with Luigi standing in the outskirts of Peach's Castle. He soon walks, runs and jumps his way to the castle. Upon Luigi's arrival, all of the doors are replaced by bricks, thus preventing Luigi from gaining access to many of the stages. After some time finding a way in, he eventually ground pounds onto the main middle section of the castle lobby, causing Luigi to break through the floor and fall. Anyhow, he later reappears in the same lobby Mario was in, in the video named "Deeper Cavern". He later goes into one of the doors accessible. Upon exiting, Luigi finds himself in a maze of some sorts, lined with brick walls and Piranha Plants to hurt Luigi as he collects the 8 red coins scattered along the maze. After some time, Luigi triple-jumps out of the maze, encountering a couple of Goombas and a much more open view to see where the red coins are. He soon finds a way to get into the castle's backyard and collects the last red coin, which is where the Eternal Star is located. Upon collecting the last red coin, a Power Star appears in a mini lake in the brick maze. He soon collects it and the footage zooms out back to Mario, saying the following; "Like what you're seeing so far? Great! We'll wait for Luigi to catch his breath for a second before checking in-" The footage cuts to a commercial break, before cutting to a black screen saying "Insert commercials here", after which the show resumes, albeit slightly glitched graphically. Mario continues to talk, saying the following; " Yeah, welcome back to Nintendo Mania. I just got off a call from Luigi, the fella's gettin' tired. Should've let me do the job, huh? Well, too bad I'm stuck here. Cheer him on, will ya?" The footage cuts to Luigi in the mini pond that was in the brick maze, and the brick walls are now flowers. Luigi continues to run, jump and attempt to get into the castle, until the player notices that some of the bricks are protruding from the castle walls. Luigi uses them to get to a window to enter the castle. Once he makes it to said window, there is a hallway with a pipe at the end of it. Luigi makes his way towards the pipe and soon ends up in a floor, named by some as "Floor 2B", one of the many rumored stages found on the Super Mario 64 Iceberg. Luigi explores Floor 2B for a while until he eventually finds a room with a giant pool in it. He swims it it for a bit, then gets out and proceeds to talk to Toad, which Toad says the following; "I'd love to take a swim, but I'm scared of how deep this pool is. And that tunnel... I shudder just thinking about it! I wonder where it leads to...?" Luigi ends the conversation, and goes through said tunnel Toad was mentioning earlier. He soon reaches a point in where there is a hole that leads to somewhere much deeper. The footage cuts to Mario, now having a depressed look on his face. The footage cuts back to Luigi, now swimming in a dark hallway that just so happens to pass through the stage entrance for Wet-Dry World, and leads to the exit. Luigi keeps swimming and nearly drowns on his swimming adventure by collecting a couple of coins that just so happens to give Green Mario enough strength to keep going. He keeps finding a way out, but it is futile to do so, as he is now trapped there indefinitely. Luigi reaches to the point on where he can no longer keep himself alive for much longer underwater, and soon he inevitably drowns. The footage cuts back to Mario, in which his 3D SGI model is now disproportionate in several ways, and his television, desk, and all of the things on set are now gone. A man off screen keeps repeating "Nintendo's fun is infinite" 5 times- They keep on repeating. Mario's not the same anymore. Trying to stop this is futile. The footage soon cuts back to a picture of the mini pond Luigi was in earlier, now having a star. It now has the Eternal Star. It soon cuts to black, leaving nothing but darkness

Génesis
As its name says, the content of the tape supposedly shows the genesis of all the Super Mario 64 phenomena started by the Personalization A.I. The video starts showing a workspace computer with some apps opened, one of them being the game 'Ultra Mario' (the first name of SM64). This first footage was recorded on April 3, 1995. Immediately after the video starts, Jim (a recurrent character on the tapes' canon) is documenting the earliest build of Super Mario 64 (Log 1). The course is very similar to the one showed in 'prerealease_material_2' from the Odd Findings, having a road like the one saw in Bowser in The Sky. Mario starts moving, being able to walk and jump, but without the most of his abilities in later builds. His animations are lagged and primitive, too. Jim stills talking about the game, showing the Wall Jump in some parts of the course. When he completes the level, the footage cuts and then starts again in another date: May 9, 1995. This footage starts with the same computer on another workspace, with a Debug Menu that has the name of the game and the course select (Log 32). Jim selects the one called 'Grass' and starts telling that the game needed to be 'more open', so his team and he made a wider level and a higher level of interaction, adding enemies and coins. They also improved the Hud and the Mario animations as well. After Mario (or Jim) collects a circle of coins, someone called Bill enters the room and talks to Jim, saying him to add a boss that Bill considers 'original'. Bill says that he thinks adding a floating Wario head as a boss is ridiculous, but Bill disagrees, and then suggests to add the head as a title screen. Jim then stops documenting the stage and the footage cuts again, then, as before, it continues on Jun 20, 1995. The footage starts in the same workspace that appeared at the beginning, with a better build than the last one. (Log 64). The Hud was improved again and the Castle was finally added. Jim controls Mario and explains that now it's possible to swim if you want, so he enters the moat and finds a hole to enter the castle. Later, he appears in a preliminary version of the basement. Then, he goes to a room with a painting of a Shy Guy and a Pokey, presumably, trying to enter it.

Bill interrupts again and says Jim that he has to improve the game again and made a further update of it. Jim gets angry and says Bill that making a game is not that easy and that coding takes entire months, besides being mainly done by him. Bill finally tells Jim to try to fix the game while the logistics are figured out and while the team ends an "enhancer". The footage cuts again, then restarts on the infamous date: July 29, 1995.

This was the only footage recorded in the night. Jim calls the log "I dunno, I don't care", being tired of working and working. It starts with the computer running an even more improved build of the game with the text 'Enhancer Offline'. The stage is almost identically to the showed in 07.29.95, with some minor differences. Jim plays the game again, walking all the '4th floor' until he finds a garden with a maze, a Toad Shrine and a primitive Warp Pipe. Mario gets in, and appears in dark stage with several lights to guide the player. Jim is confused, but stills walking, while an ominous version of the castle theme plays. Then, Jim founds a Yellow Switch. After that, the screen turns black for a few seconds and restarts with the Switch already pressed, the computer saying 'Low Battery' and Jim having a seizure with Bill trying to help him and call an ambulance, while talking to other partner called Steve. After that, the screen turns black again and shows the Textureless Mario Anomaly saying 'Number 9' several times very similarly to The Beatles' Revolution 9, until he looks at the camera and the footage finally ends.

Secuela (Aftermath)
La cinta comienza mostrando los intentos fallidos de los compañeros de Jim, Steve y Bill, tratando de grabar un comercial de las versiones más tempranas de Super Mario 64 en 1995, si el juego hubiese salido ese año (nótesen las similitudes con 11.15.95). At the beginning, Bill starts introducing the game, showing content of Whomp's fortress, Bob-Omb Battlefield, Bowser in the Dark World, and the Ultra 64, until the commercial puts a scene of Mario and a Thwomp and Bill says 'wait, stop recording it'. Steve asks him why, to which he replies that he got confused and said the wrong line, then Steve plays the commercial again and says, 'Super Mario 64 commercial, take 2'

When Bill gets again into the last part filmed, he gets confused once again and explains Steve that he isn't sure about the 'Ultra 64 thing'. Bill apologizes and says that he won't fail again, but when they are recording again, Bill gets raged and just says 'fuck'.

Bill explains to Steve that he remembered something about Jim's game scripts, related to a Demo version he made, he asks Steve for information and says that there are people in and out the building, watching that nothing related to Super Mario 64 came out. Bill proposes that they will skip everything to the punch scene to do the rest later, and they succesfully record the clip. Reassured, Bill thanks God, but the Textureless Mario Anomaly appears. Bill asks Steve to rewind the tape a bit, but when he does, nothing appears. Bill says 'Huh, I could swear I saw something', and then gameplay footage from the Shoskinkai shows Mario swimming in the beta version of Jolly Roger Bay, followed by a demonstration of a large, dark, maze-like room with lots of visible bricks. Bill, intrigued, asks Steve if that level was made by 'the enhancer', since that material could not be recorded yet. Steve tells him to just remove the enhancer from the game, but Bill gets mad at him and sneers wryly. Bill apologizes again, saying that he's on the edge, and then they say they will do the script for Pilotwings 64.

The tape cuts briefly and then shows Steve and Bill trying to record the Pilotwings commercial, but instead one of Jim's logs was in place. Bill, concerned, tells Steve that 'they are not supposed to leave the vault', and after theorizing a bit how they got there, Bill asks Steve if he still has the Pilotwings tape, to which his friend replies that he does and they proceed to look for it. Before the scene ends again, Bill asks 'Is that a cassete recorder ...?!'

'It's rolling. How long has this been here?!'

After that, the Textureless Mario Anomaly appears once again for an instant, then, the castle appears, very similar to the one seen in Deeper Cavern and Promo Show, as the anomaly starts materializing. He starts talking to the viewer, breaking the 4th wall:

"MOVED.

I HAVE BEEN MOVED.

SOME PLACE UNKNOWN.

SOME PLACE DARK.

HE WANTS TO KNOW

HE WILL NOT STOP

UNTIL HE KNOWS

(the anomaly looks at the camera).

E V E R Y T H I N G"

After his dialogue, he spams the phrase 'IT HURTS' several times. He appears in a black and white picture, distorted, and without eyes, saying 'My name is', in less than a second. Finally, a Nintendo 64 control appears, with the buttons A & B being mashed constantly, until the screen turns black and the tape ends.

Teorías
Los detalles en la descripción de 05.30.97 y el final desechado solo se pueden encontrar en algunas versiones del juego, e incluso así, usualmente son inaccesibles. This ending appears to be a bad ending where Mario fails to Bowser. The room that appears in the video could very well be the infamous Bowser Room. It shares some similarities with the most popular depiction of the room: it features grey walls with a sort of screen on the wall. With this, the video explains that the Bowser Room was meant to be used for the unused bad ending. In 09.02.97, the 'THE END' screen shows a Horrific Mario trying to hug a scared child. That Mario is very similar to the saw at the ending of Aftermath. In 01.22.96, around 4:30, the text "Player 1 No Input" appears, as the player keeps mashing buttons (meaning the controller turn off itself) you can notice something: As Mario slowly drowns, the button mashing slowly stops, as if the player was dying along with Mario, by the time Mario dies, the button mashing already stopped. In 09.14.96, Yoshi's message " They said they were waiting for you, too. They weren't as patient as I am." implies they were more Yoshis on the roof who also killed themselves, there's also the message in "You don't ever listen, do you? We were given life. We chose to rest. And were forced to linger. It isn't fair. But they didn't care. Do you?" implies that the characters like Mario, Luigi and Peach are sentient and the Personalisation A.I. is torturing them, killing them over and over. Some people has theorized that the button mashing in Aftermath means something, specifically, Stanley, supuestamente en código Bacon, lo que significa que la Anomalía de Mario sin Textura es la Personificación de la I.A., y el antagonista principal en el lore de las cintas.

Fenómenos vistos
05.30.97: Cuarto de Bowser.

09.02.97: Aura emocional negativa en Wet-Dry World, Luigi murió.

01.22.96: Plexo Interno del Castillo, Aparición de Wario

11.15.95: Anomalía de Mario sin textura, 4to piso.

09.14.96: Fenómeno de "La película de Super Mario", Yoshi se suicida.

07.29.95: Versión 1995/07/29, Santuario Toad, 4to piso, Yoshi Racing, SGI.

Curiosidades

 * El 8 de agosto de 2020, Greenio decidió eliminar el monólogo del final en la cinta 9 y hacer a las cintas 1, 2 y 12 no canónicas a las otras 6 que había en ese entonces. Ahora están alojadas Greenio's Odd Findings.
 * Beta Bob-Omb Battlefield went through two other, almost entirely different revisions before the final vision was set. Those two versions can be seen on Greenio, Too.
 * 05.30.97 tiene un anacronismo, pues el BLJ fue descubierto el 16 de marzo de 2003.
 * 09.02.97 muestra una imagen real proveniente del Mario-a-thon de 1986, solo con el niño llorando y el Mario editado.
 * As strange as it is, the images that are seen in the tapes are just distorted and edited photos from said Mario-A-thon. How they ended up in said tapes and distorted is unknown.
 * En el comentario que hizo dedicado a la temporada 1, Greenio explica que 09.02.97 habría tenido un final diferente, pues Mario habría entrado a la casa en Wet-Dry World y una máquina lo amarraría para desmembrarlo, pero le pareció que sería muy exagerado y lo eliminó para que la cinta no tuviera gore. También explicó que el pasillo "con sangre" en 01.22.96 llevaría a un nivel de Bowser and y que la cinta en sí misma muestra una versión más oscura de Breaking the Barrier, por Marionova64.
 * El 6 de "Super Mario 64" al principio de 05.30.97 parpadea 3 veces, formando el 666, el comúnmente llamado número de la bestia.