File:Dynamic Level Rearrangement in Hazy Maze Cave

(video for MIPS Hole, this was video chatted and recorded on the discord server) MORE INFO: https://sm64-conspicaries.fandom.com/wiki/Dynamic_Level_Rearrangement

An example of Dynamic Level Rearrangement on my ROM of Super Mario 64. As a bit of history: my ROM of Super Mario 64 comes from my old laptop; when I was transferring files from my old laptop to my new one, I seemed to miss the collection of ROMs I used to have. One of these was Super Mario 64, and I'm unaware of where I got this ROM from.

Either way, this ROM is showing levels of personalisation. The beta HUD (with some slight alterations), the complete removal of Lakitu from the game's story, and this weird blue version of Hazy Maze Cave. It resembles the underground levels from SMB1 more than anything.

I think I've caught an example of Dynamic Level Rearrangement here, where the 8 red coin mission has seemingly changed to be around the whole cavern. Also, one of the stars appears to have been moved.

I also went to see if the infamous Wario Apparition would spawn. Clearly, it did not.