The Eternal Fart

The Eternal Fart is an unused course found in some personalized copies of Super Mario 64. It is usually reported to be on the Seventh Floor of Princess Peach's Castle, but in other reports it replaces Snowman's Land as the 10th course of the game. The level is described as a giant spooky fortress with many rooms and hallways. It is said to contain the heart of the personalization A.I, the meaning of life, and the dark truth behind Super Mario 64. Investigators are currently unable to confirm this as they keep getting bored. The song is said to be a remixed version of "I am" from Shadow the Hedgehog. How the A.I was able to recreate this song is unknown, but it is known that the A.I is cool and edgy as hell, and we should respect it because it isn't in a phase mom, this is who i am now.

There are very minimal credible sources that refer to Eternal Fart, and even the ones that do are often very vague, in passing or go radio silent after referring to it. The ones that do speak up usually only have years after, and either denounce the game entirely or appear utterly distressed over whatever they came across. it's existence is tied to the Personalisation A.I., where many believe people will only find it if they find out everything there is to know about the MIPS Hole Discord Server Lore. On an alternative and more innocent note, the level could've proven too easy and Nintendo removed it due to its easiness. Therefore, the A.I. only summons the level for experienced players who want to go on a power-trip because harder stages are kicking their ass.

Connections to Other Areas
There are none.

Descirption/Layout
The Eternal Fart is described as a large fortress that reuses assets from Princess Peach's castle, Bob-Omb Battlefield, Whomp's Fortress, Snowman's Land, Cool Cool Mountain, Bowser in The Dark World, Jolly Roger Bay, The Starry-Night Skies, Bob-omb Village, Bowser in The Fire Sea, Bowser in The Sky, Tower of The Wing Cap, Skyhigh Pipelands, Delicious Cake, The Bowser Room, Starlight Skyrise, Gentle Garden, His Domain, Bowser's Domain, Lunar Tower, The Toad Shrine, Star Road, Unidentified Floors, Peach's Bedroom, Peaceful Grounds, Minor Anomalous Locations, Floor 2B, Castle Dungeon, Below The Castle, The Other Castle Grounds, and the Edge of The Mushroom Kingdom.

The stage is very large in size, spanning longer than a normal stage is allowed to have. How this is achieved without running into glitches is unknown, and some have pointed to The Internal Clock as a potential reason. How a god-damned CLOCK is meant to do this is unknown, however. There are many Wario Apparation s around the course, used as standard enemies. When they spot Mario, they will say their iconic line "It's Apparitioning time!" And chase Mario. Being hit by a Wario Appartion will result in Wario coming out of the N64 and breaking your kneecaps. Goombas also spawn, sometimes.

The most interesting feature of this level, however, is that Mario jumps about 5% higher on occassion. This change has been given great investigation, and it's many implications on Mario, the A.I, Nintendo, and Society are still being considered.

The layout of the course is like a labyrinth, with the player starting outside of the Eternal Fart and venturing inside, walking through large hallways and many rooms including Libraries, Kitchens, and Tick-Tock Clock. Investigations into the stage have discovered that the fort is about as large as third-world nation Canada. The entire course uses a dark blue brick texture for it's walls, and has a slight fog effect, along with wind ambience playing in the background. There are Torches for lighting, and exactly 99 coins. A message box appears when you first enter the level;

"ONLY THE WORTHY WILL REMAIN

THE REST WILL PERSIH IN THE ETERNAL FART

* PERISH

THE VICTORS WILL BE GRANTED THE ULTIMATE SECRET

AND GIVEN THE FINAL TRUTH.

GOOD LUCK, MIPS HOLE"

Who the "MIPS HOLE" is reffering to is unknown. The Mips Hole is currently investigating.

There are readable books, which usually crash the game instantly because the A.I's writing sucks, however there is a supposed "DARK TRUTH" book hidden somewhere in the level. This has been found only once, and it apparently contains "random boring info about AI and the meaning of life or whatever, so i didnt bother to log it." To date, this is the only time anybody has found this book, and due to it's obscurity it is decidedly irrelevant. We pressured that one person about it just because, and he transformed into a gigantic floating Wario head, so we cut our losses and left.

There is a supposed boss fight against a yellow Mario with white skin and no textures. He, however, claims to be "retired" whenever you attempt to initiate a fight, and as such cannot be beaten. This makes the first star (See Below).

There have been many secret rooms uncovered inside of the Eternal Fart, and they have been logged below.

The Bowser Room
The Bowser Room is a 1 to 1 replica of The Basement, however every texture is replaced with a stretched out JPG image of Bowser's model. While in The Bowser Room, Bob-ombs are repeatedly thrown at Mario.

Rocket Base
The Rocket Base contains nothing but a small table with some chairs. It can be interacted with, producing a message box stating

"Just ONE MORE RAID, i promise itll take down the site for good bro"

The Studio Room
Koopa Bros Studios is an unused course found in some personalized copies of Super Mario 64. It is usually reported to be on the Fourth Floor of Princess Peach's Castle, but in other reports it replaces Dire, Dire Docks as the 9th course of the game. Described as a medium difficulty stage, its layout is that of a film studio, with mulitple areas representing multiple genres of movies. The level's theme is described as a remix of the overworld theme of Super Mario World.

Description/Geography
Koopa Bros Studios is usually described as a film studio level, with the areas in the level representing many genres of movies, including horror, western, action, sci-fi, etc. The enemies in the course are very diverse, including Goombas, Bob-ombs, Chuckyas, Koopas, Money Bags, Boos, and even Motos. The starting area is a parking lot outside of the studio, filled with a few cars. The gate is closed preventing exploration outside of the area you are in. Entering the door on the right side lets you enter the course itself. The inside is mainly a hallway with many doors on both sides taking you to the multiple studios representing the movie genres, with the areas including either a red coin, or a hidden secret in one of the cameras. At the end of the hallway, there is a hole that can be fallen into. The area here requires the player to outrun a falling boulder similar to the ones found in Hazy Maze Cave. The area here is seemingly a reference to the boulder scene in Indiana Jones and the Raiders of the Lost Ark.

Missions
Koopa Bros Studios has six stars and a 100 coin star that can be collected throughout the level. The methods of collecting the stars are inconsistent, but the reports of collecting the stars give an idea of what they could've been. The most commonly reported stars include a star found when completing the aforementioned boulder level, finding 8 red coins in the studios that have them, and 5 secrets hidden in the cameras inside the studios that don't have red coins, and a boss fight with two Koopas known as the Koopa Bros., who refer to themselves as "producers." The battle is similar to boss fights with the Koopalings in the New Super Mario Bros. series, where the player has to jump on both Koopas three times to defeat them and earn the star.

The following text was also found for the Koopa Bros before the boss battle:

"Hmmmmm. You for sure aren't from around here. Are you a critic here to watch our next film? Sorry, it is still in development. What do you mean you need a star? Our actors are our stars around here. Wait a minute, this is too fishy. Stars? You're trying to take what Lord Bowser gave us! You're not getting it! Us brothers in arms will beat you into submission now! Ready crew? Take 1, ACTION!"

The text after the Koopa Bros are defeated was also found:

"CUT! HOW? How could we have lost to the likes of you? YOU MANIAC! Who even are you? Fine. take the star. As much as we don't want to admit it. that was a grand showing from you."

Theorizing
There are multiple rumors of why Koopa Bros Studios was removed from the game, with some suggesting it was only a demo for testing the backgrounds of the other courses in the game, while others suggesting the idea was too repetitive. Other theories about the course's replacing of Dire, Dire Docks suggest it may have been an idea to include the submarine in a water area of the studio, but that is not seen in the course in most reports.

A certain number of people have another theory: that Koopa Bros Studios was supposed to play into a potential future rumor that Mario 64 was all set as a movie, similar to how the American and European releases of Super Mario Bros. 2 were only a dream, and the theory of Super Mario Bros. 3 being a stage play. Interestingly, a few people have shared that theory, but the overall idea is somewhat ignored because of Koopa Bros Studios not making it into copies without personalization. However, this rumor was referenced in a Satellaview broadcast called Yuuki Nae no Ge-mu no Tsubo. Despite the course itself containing elements that could be implemented into a Mario level, Nintendo has seemingly not revisited the idea of a film studio level in the Mario games, except for a detail in Mario Party 2 where the boards are all seemingly based on film genres, and the characters also have costumes designed for the boards.

Ztar Room
The Ztar Room contains several objects;

A Green Pipe with a sign that says "WHICH UNIVERSE WILL YOU END UP IN?". Taking the Pipe instantly kills Mario, and a voice can be heard saying "This will never happen."

A toad with an angry face and black spots on his head. He will say "GRAHH!! I AM THE EVIL TOAD!! I AM COMING TO GET YOU!!!", before promptly exploding into one Ztar.

Reginald Room
The contents of this room have been redacted as to ensure reader safety. For more information, locate this room in the Eternal Fart for yourself, which has been considered trivial and left as an exercise for the reader.

The Fifth Floor
A 1:1 recreation of the Fourth Floor, only every painting instead takes you to Bob-omb Village.

The Core
A room which contains a single cube of a glitched texture. Breaking it causes the user's game to restart instantly. Text appears on the screen that says "NAH, DON'T FEEL LIKE DYING YET."

The Apparition Room
Entering this room instantly summons 64 Wario Apparitions, and then 5 more. The music is replaced with the intro music to PS1 game "Rugrats - Search for Reptar." Game often crashes due to trying to run moustache physics for the many Wario Apparitions, overflowing the game.

Peach's Bedroom
an exact recreation of the anomalous room of the same name. Peach can be seen sleeping in her bed, and ground-pounding her instantly crashes the game with an error code stating "VERY FUNNY, MORON. YOU AREN'T WORTHY"

The Eternal Star
A destroyed statue. A Sign can be seen infront of it, stating, "Doesn't seem very eternal to me."

Gamer Central
A room that contains a gigantic TV and several LIT EPIC GAMERS. The TV appears to be displaying a feed of an unknown person playing Cave Story.

Missions
The Eternal Fart has six stars and a 100 coin star that can be collected throughout the level. The methods of collecting the stars are inconsistent, but the reports of collecting the stars give an idea of what they could've been.

Oh, right, no one has actuall collected a star yet, nevermind. Mission 1: "THE DARK TRUTH". No information known.

Theorizing
A common theory is that the Eternal Fart was removed from the game because it's layout made no sense, it's one boss didn't work, and no one got the jokes. The generlly accepted theory, however, is that this large, fully textured stage, with stars, it's own unique enemies, music, and story was cut from the game early in development, before being replaced by Snowman's Land due to their many similiarites.

Another theory is that there is no A.I, and everyone who has reported this course in the game was just doing a minor amount of trolling. This is unconfirmed, however.

Another theory is that the Eternal Fart was scrapped due to time constraints, and squares at Nintendo "not getting the joke." Miyamoto has confirmed in an interview that these employees have been shot dead in front of their own families, so a revival of the Eternal Fart may be in an upcoming Mario Title.

A somewhat rare theory is that this is an evil, fucked up version of the Eternal Fort, that the A.I made out of frustration that none of us plebians could get to the eternal fort and witness it's boring story about the meaning of life or some nerdy stuff like that. There is no evidence at all, but it is believed on account of it being really funny.

The Course is also believed to serve as the base of operations for the dastardly Rocket League, whose ultimate evil goal is to raid the Mushroom Kingdom and shroud it in darkness for all time.

Lastly, it is believed that the Eternal Fart is a beta version of Shifting Sand Lands. This is due to the presence of Mario, Coins, a course, 3d movement, enemies, a boss fight, stars, jumping, crouching, ground-pounding and buildings, all of which are present in SSL.