User:Ultra64Detective2401/Sequences Recap

Here’s a basic recap of the conclusions I’ve reached in in my sequences so far. If you‘ve been here since the start of all this, what I have will sound very familiar to you...

Super Mario 64 has something known as anomalies, things that shouldn’t be there. We know this because of a 1-up on Whomp’s Fortress. There’s a reason for this, though.

Every copy of Super Mario 64 is personalized. Nintendo’s experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it. Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how. This is much more than just simple experimentation with procedural generation, however.

Yep. Quite familiar. Hopefully what I find doesn’t end up confirming the final line in the post that predicted what I was going to find...