User blog:SpyBoxOnline/Timeline of the AI and non-in-game happenings

This is a pretty loose timeline of my opinion of how the entire "Mario 64 is personalized" thing went down.

Before 1995/1994 - a unknown company starts developing systems that can personalize video games by changing the game's difficulty and ease of play based on the way that the player plays the game. They also develop an experimental version that can completely change the game's levels and enemies around, creating a completely new experience.

Nintendo buys this AI system from the unknown company but waits to use it in a game until their new "Nintendo 64" console releases.

Development of Super Mario 64 starts (sometime in late 1995?) and Nintendo attempts to implement the AI into the game.

About halfway into the development of Super Mario 64, a serious and incriminating incident happens related to the AI, forcing Nintendo to scrap the AI from Mario 64 and change the levels that were originally planned for the game around (Lava World, Castle World, etc.). All of the information regarding the incident, the AI, NIntendo's development of the AI, and the unknown company are compiled into the Oman Archives, an internal Nintendo archive of everything related to the AI.

Summer 1996 - Somehow, a unfinished AI prototype combining both versions of the AI makes it into Super Mario 64's release without Nintendo knowing. Somehow, Nintendo finds out that the AI is in Mario 64 and this prompts them to crack down and censor any findings of the AI in order to stop anyone from finding out the serious and incriminating thing from earlier. The Nintendo Ninjas do this.

(whenever this happened ins) - Someone involved with Nintendo or the unknown company leaks the Oman Archives, causing a quick and fast response from Nitnendo and the Nintendo Ninjas. Most of the incriminating parts of the Oman Archives are taken down and recovered, though a fragment of the archive was saved by internet users. The person responsible, which could be the person responsible for sneaking the AI into Mario 64, is captured by Nintendo.

(same time near oman leak) - Nintendo upload a clean version of Super Mario 64 without the AI to most major ROM sites, and this is the ROM that you will find. All re-releases of Super Mario 64 use this "clean" version of the game.

Shindou Update Release date - The AI-less shindou update of Super Mario 64 releases and the main reason for this is to circulate a cartridge not containing the AI.

1997 - After sufficiently proving that any anomalies within Mario 64 are hoaxes and preventing the spread of Mario 64 carts containing the AI, Nintendo stops most of their efforts in censoring Mario 64, as it is no longer needed.

2002 - MIPS hole wiki is founded on MediaWiki by EmbarkShadow, containing proof of the AI's existence and comprehensively cataloging anomalies related to Super Mario 64. Unbeknownst to everybody, even to this day, EmbarkShadow was paid off by Nintendo to keep the incriminating incident away from the public. No one other than Nintendo and EmbarkShadow know that the incident happened, and the widely accepted theory of why the AI is in Mario 64 does not contain this incident. This is why MIPS Hole hasn't been shut down.

2020 - During the Nintendo ICue Gigaleak, Nintendo was very lucky that they had taken the preventive measures to store the Oman Archives on their own secure servers and not store it on an outside contractors servers.

Dates that interviews happened related Mario 64 - Nintendo always has no comment on any questions about "dynamic difficulty" or "personalization" in Super Mario 64.

Conclusion:

Nintendo doesn't care that people believe or even know that Mario 64 is personalized, as long as no one finds out about the incident, which they have done very well to cover up.