User:TankmanDerz/TAZER

Overview
TAZER is the name given to a modified Nintendo 64 Expansion Pak designed to jump-start the Personalization A.I to aid MIPS Hole investigators in finding and documenting more complex anomalies that would otherwise be exceptionally difficult to find.

It achieves this by flooding the console with extremely high amounts of input data on startup, not unlike Tool Assisted Speedruns doing the same thing to manipulate RNG values. When the console is first booted, TAZER will feed it with thousands of inputs per second for up to a minute depending on the setting, which the A.I reads as player input data.

Usage Guide
To use the TAZER, insert it before booting up the console. By default, it will input 5 seconds worth of inputs (approx. 7 thousand total) to the console, which is usually enough for a retail copy to be bumped up to between 1 or 2 on the Approximation scale.

Overloading
"Overloading" is the term for when the TAZER is applied too heavily to a given copy, usually when total active TAZER time has exceeded a minute or so. An "Overloaded" cartridge exhibits unusual behaviour and are more prone to glitches, crashing, and general game instability. Common side effects of Overloading include A.I Dementia, unstable Couse and Hub World geometry (most commonly seen as an 'Infinite Castle Phenomenon') and confusing or bugged personalisations.

Overloading is commonly an undesired effect, however many 'extreme' anomalies have been found through Overloading, making it a powerful yet volatile tool for investigators. If you wish to Overload, the safest bet is to turn on the TAZER at it's maximum level once, and to not use the TAZER on that copy anymore.

Reverting a TAZED Copy
Copies of the game that have been only minorly personalised, including copies affected by the TAZER, can be effectively reset to retail by deleting all available Save Files, then restarting the Nintendo 64 console. This is not fool-proof, however, as if the A.I changes major data like Map Geometry, Model and texture data, or outright deletes certain assets from memory, they will e made un-recoverable. However, this is found to only happen on copies with high scores of Wario Approximation as a tactic to save space.

Advanced investigators may be able to directly re-install a fresh version of the game onto the cartridge directly however this is ill-advised if you are not well-versed in the act prior, as this may risk damaging your cartridge.

Notable Discoveries Through TAZER
The TAZER's unique method of feeding the A.I data has resulted in many unique anomalies being discovered which would be hard if not entirely impossible to find through regular play. Such examples include:


 * The Siren of HMC, as the erratic inputs fed to the A.I on boot may cause the A.I to become 'glitched' in a sense and accidentally trigger the fail-safe.
 * Extreme AI Dementia as the A.I attempts to work with the confusing input data flooding it, causing the AI to rapidly personalize the game.
 * Some form of 'cap' for the AI. Repeatedly TAZING the copy into extremely high amounts of inputs causes an otherwise unseen amount of errors when attempting regular play, often leading into some or even every course being replaced with the Level Locked Screen, making standard play impossible.
 * TAZER appears to trick the A.I into believing the player is of below average skill level, causing difficulty-decreasing Enemy Discoloring, Dynamic Level Rearrangement and in some rarer cases even Sudden Restructuring of entire areas to make gameplay easier.

Creation
TBC