White-Eyed Chomp - AI Experience Logs

This page was made to document the effects of the White-Eyed Chomp, an anomaly that signifies major personalization in a game. Anyone who has experienced the effects of this may add their 'log' to this page, for documentation reasons.

Log No. 1
Brand New, never before played Super Mario 64 Cartridge was taken out and placed into console a total of 14 times until an instance of WEC appeared in Bob-Omb Battlefield. Game continued as normal until Big Bob-Omb bossfight was engaged. Big Bob-Omb was lacking his signature mustache, and his dialogue differed from the "Normal" game experience. Mario talked to BB, and BB claimed he was going to quote on quote "Play his ass like a trumpet." The fight continued, but BB moved at approximately 300% speed, and after almost 45 minutes of trial and error, once he was defeated, BB exclaimed nothing but "fuck", before exploding as usual and dropping his star.

Log No. 2
So I inserted my cartridge and i saw the chomp. I broke his stump and let him go free. After getting the star, suddenly 119 more were granted almost instantly. A message appeared saying "Thanks" soon afterwards. Didn't see anything else happen.

Log No. 3
Old cartridge, approximately from the early 2000's, the only save file in the game has been completed and resetted several times (approximately 6 or more). The WEC appeared, I was pretty a bit bugged off by its erieeness. Nothing much happened aside from that and no anomalies were witnessed in Bob-Omb Battlefield.

Minor personalisation like the absence of certain enemies and the usage of the dancing flower texture was witnessed, but nothing too big

Until I went to Jolly Roger's Bay, noticeably, there was a lot more surface you could walk on (this surface used the same texture as the main lounge of the castle), there were also Cheep Cheeps, no, not Bubs, I mean full-on Cheep Cheeps with no glasses, winged fins and small mouths.

Eel (now with white eyes, similar to the WEC) springed out of its cave much faster than in the "Normal" experience. After it slid completely out of its hole, I was surprised to find that there was an actually accessible area. This area was a seemingly bottomless pit, but thanks to the water, I managed to swim up, and actually get out of the pit, into a non-aquatic zone with textures similar to Dire Dire Dock's. This area was an incredibly long hall that ended with a single steel door, upon opening that door, I entered a chamber with the same textures, with a single Star in the centre. Once I grabbed the star, a single message appeared onscreen:

"b ware t one

avoid t fld."

Mario wasn't actually kicked out into the painting room of Jolly Roger's Bay, and instead, into the 2nd floor, right in front of the painting that leads to Wet Dry World, my coins were reseted to 1, my lives to 9 and my stars to 95.

Log No. 4
Fandom Wikia user mailed his personalised cartridge of Mario 64, claiming it was of high interest due to the contents within. However, upon the cartridge being placed into the N64 Designated for Testing, a loud pop was heard and the pins of the cartridge were fried. After a few seconds, the cartridge caught on fire, melting the plastic, but leaving the insides mostly unharmed. Work is being done to rip the rom from this cartridge.

UPDATE: Rom was successfully ripped at about 8:40 PM today. Rom was loaded into an emulator, and gameplay began. Entire game was functionally normal except for an instance of WEC in BBF. Abnormally, even though WEC appeared, little to no changes/personalizations were actually made, especially large ones seen in past logs. Game advanced forward until the KB boss battle, at which point the game crashed, and error screen was played simply showing. "Error: Unknown" The AI's ability to affect the game cartridge seems to extend to extremely abnormal things such as frying it's own cartridge

Log No. 5
Experienced using childhood copy of the game. Let me preface this by saying that I've been on a big Phantom of the Opera kick in my time away from the game. So, upon going to Bob-Omb Battlefield to get myself reacquainted with the gameplay, I spotted the WEC and knew from what I'd something would happen. When I got the blue Star from Big Bob-Omb, I was ejected from the painting and all seemed normal until I got back out into the main foyer and looked up.

Somehow a large chandelier whose graphic is not known to exist in the game was now hanging in the spot between the sun rug and the sun ceiling, as if replacing the role of the latter. However, everything (including the Wing Cap stage, which I simply had to test) functioned normally, so I eventually got used to it.

And then, I went through the Dire Docks door. The Apparition appeared. I immediately shut the emulator off as recommended. Upon starting the game back up, I was able to resume the file. So, I went into the castle, which still contained the chandelier, and toward the main staircase. I didn't make it, because the chandelier suddenly fell, Mario right in its path! The screen went black, I saw my life at deplete in one go, and heard the voice of Wario laughing maniacally for a few seconds before I respawned. From here, the game preliminarily seems to have gone back to normal, though I have yet to properly investigate.

It wasn't until I put on the Phantom soundtrack later that day that I remembered that the personalizations are linked to the subconscious and realized why that had happened.

-G

Log No. 6
Recently started playing a copy that I had gotten a few years back. I started a new file and proceeded to play the game as normal, doing the stars in the intended order. I had left the stage to gather more stars from Whomp's Fortress so I could do the wing cap stage and come back to Bob-Omb Battlefield. I finished the wing cap stage with no issues and went back to Bob-omb Battlefield with 11 stars and completed the 100 coin star and Mario Wings to the Sky.

I went back in and did the sixth star of the level, "Behind Chain Chomp's Gate". While running up to where the normal chain chomp resides, I noticed the WEC immediately, and felt a slight bit of discomfort. I still did what you would usually do to obtain the star; pound the stump. However, the WEC did not react when the stump was in the ground and still behaved as a normal chain chomp would. I attempted a bomb clip but failed numerous times, and I gave up on the level.

There was some other anomalous behavior past this, such as the video on the CRT becoming grainy and distorted during moments of no significance (as it seems). The CRT works fine with other Nintendo 64 games, so I knew something was wrong with the game.

There was only a single boo in the Courtyard, and it drops a green key. I don't know if there is any way to access Big Boo's Haunt, and I am clueless as to what the key does. Minor alterations to the text are frequent. Some of the toads will address me directly, instead of Mario. Signs also have many blank sections in them after the original text is finished. (usually 3-10 blank boxes before closing) Jolly Roger Bay uses the Japan version's painting even though my cartridge is from North America. When trying to enter the aquarium level, I am sent back to the exterior of Peach's Castle.

My most recent and major anomaly I have discovered in my copy is the expansion of the castle grounds. I had defeated Bowser for the first time and afterwards a prompt stated that I had "unlocked more of the castle!" There was no alteration to the interior but instead the exterior. The moat extended back more past the back of the castle and there was walls bordering what seems to be the Courtyard. Next to those walls is a garden, using some weird dancing flower sprites I haven't seen before.

I am only halfway done with my playthrough, I will update this once I have finished my playthrough. - J