User:Ultra64Detective2401

Searching for and analyzing anomalies that can be found in Super Mario 64 and its betas.

I’m working on a sequence of posts explaining the basics of Anomalies. After it’s done, I plan on making more sequences about more specific topics.

Sequence 1:The Basics of Anomalies
 * 1) An Introduction to Anomalies
 * 2) Why Every Copy of Super Mario 64 is Personalized
 * 3) The Process of Personalization
 * 4) Intermission:Personalization and AI Safety
 * TBD

Sequence 2:TBD

Also, a note I’m going to leave here:Super Mario 64 started development 9/7/1994, and the latest version of the game was released 7/18/1997. Builds outside of this range do not exist. (Super Mario FX may have predated 9/7/1994 though, as that’s a different game.)

Supposed builds outside this range are commonly reported on this wiki. I have seen this happen three separate times (two of them before I joined this wiki)