User:Fuzzo the fuzzy bee/A Dumb, Bad Course Based on Dreams I Had

I just wanted to make this for fun.

Dumb, Dumb Dreamland is a course that usually appears on the Second Floor, though it can also appear on the Third Floor, Basement, Fourth Floor, Floor 2B, Peach's Bedroom, or Fifth Floor. It is generally described as being a very weird course.

Geography
Dumb, Dumb Dreamland has a large number of generic buildings. There is one building near the spawn that is very distinct and non-generic, though the exact details vary between copies. A short distance behind that house is a volcano, significantly larger than the one from Lethal Lava Land. More details on the volcano's exterior are listed in the Past the Buildings over Lava section. There is also a mirror store, which looks different from other buildings and says "Mirror Store" on it. Again, what the mirror store looks like varies between copies. There is also a giant lime green hippopotamus with four holes in its back patrolling the level. There is also a school and a blocked-off cave.

Missions
Unlike other anomalous courses, the missions are somewhat consistent. There are also more than 6, which is quite unusual.
 * 1) FIGHT OFF WHITE FUZZIES
 * 2) PAST THE BUILDINGS OVER LAVA
 * 3) PAST THE PECULIAR MIRRORS
 * 4) THE HIPPOPOTAMUS' DEATH COURSE
 * 5) SECRET OF THE SCHOOL
 * 6) MARIO WINGS IN THE VOLCANO
 * 7) BATTLE WITH THE DRILL MACHINE
 * 8) RED COINS IN THE DREAMSCAPE
 * 9) 100 COIN STAR

Fight Off White Fuzzies
The first mission of Dumb, Dumb Dreamland is Fight Off White Fuzzies. This mission requires you to enter the non-generic house near the start of the course. Despite the name, this mission has nothing to do with the "Fuzzy" enemy that appears in later Mario games. A large amount of small, white fuzzballs with limbs and faces are present inside the house, and each one is about half Mario's height.

The fuzzballs chase Mario and attempt to jump and cling onto him, doing low damage over time after a few seconds pass. They can be shaken off with movement such as diving or backflipping. Other forms of movement can also shake them off, just not as effectively. They have a chance to die after being shaken off, but a lot of times you need to shake them off more than once to kill them. Mario is also slowed down the more fuzzballs he has on him, so with stacking damage and slowing, Mario can easily be overrun by fuzzballs. They can also be killed by jumping on them. When all fuzzballs are killed, the star will appear.

Past the Buildings over Lava
Past the Buildings over Lava requires Mario to climb to volcano. Climbing the volcano is similar to climbing the tower in Whomp's Fortress, except flame throwers are present and make this part a bit harder, and the volcano is a slope. Once you get to the top of the volcano, you must jump in. After this, you will be inside the volcano.

Once inside the volcano, you will be in a section that, counterintuitively, has no lava. Instead, there is an almost mazelike area of ash and dust that Mario must get through. Flame throwers and flamethrowers are both found in this area, and are especially difficult to see due to the environment. At the end of this section is a way into another area, this time an obstacle course that actually has lava. It is generally pretty short, and varies from copy to copy.

Once you reach the end of the mazelike area, you will reach a section of the course that actually has lava. There are short skyscrapers coming out of the lava. These skyscrapers are platforms that Mario can stand on. Mario generally needs to long jump to get between them. The lava is also rising, so Mario has to be fast. George Washington's nose is also found in this section, serving as a collectible that usually doesn't do anything, however in some copies it may have an effect that helps you in the game such as unlocking a course or being used for a castle secret star, usually returning George Washington's nose to George Washington. At the end of the skyscraper section is the star.

Past the Peculiar Mirrors
Past the Peculiar Mirrors requires Mario to enter the mirror store building. In this building, there are many tall mirrors that Mario must navigate around. There is also a dog patrolling this section. The dog will run away when approached, and doesn't do anything. There is also a Toad that says "I came here to buy a mirror, but I found a dog, and now I can't tell if the mirrors are for humans or for dogs!" The star is located behind a large mirror near the back of the room, usually requiring some sort of puzzle to be completed or an obstacle to be avoided, which varies from copy to copy.

The Hippopotamus' Death Course
To get this star, Mario must enter one of the four holes on the back of the giant green Hippopotamus. These contain warp zones that take Mario to the Hippopotamus' death course. The death course is an area that has several section. The first section is a series of black rooms where Mario must avoid moving red obstacles, as those do damage. The second section is similar, but the obstacles move differently and the rooms are laid out differently. The third section is one room with a large, red cone moving towards Mario and taking up enough space that Mario can't go around it, and if it touches Mario, it instantly kills him. To get past this section, you must enter a hidden passage in the wall that allows you to get around the cone. This hidden passage is hard to notice due to the coloring of the walls. The final section is some more rooms, and a smaller red cone that does high damage is chasing Mario. You must avlid it and get to the star at the end of the section.

Secret of the School
To get this star, Mario must enter the school in the main town of the course. Mario will immediately be in one of the classrooms. The teacher is a unique character known as Teacher Toad, which can vary in appearance between copies, but is typically a Toad with various accessories commonly associated with teachers. The students typically consist of a Bob-omb Buddy, Koopa, Yoshi, and Penguin, though other characters such as Luigi have also been reported. A few other characters are also in the class, but these are less consistent.

Teacher Toad usually gives a very long lecture of textboxes that explains something, usually Elementary school-level, and has been reported to have a ton of inaccuracies, though sometimes this isn't the case. In the middle of the lecture, something will happen, typically two students fighting or almost all of the students having to go to the Bathroom. In either case, most of the students leave the room - In the former case, typically, another toad that looks identical to Teacher Toad will enter the room and all of the students that aren't fighting leave, except in some copies the Bob-omb Buddy, and in the latter case, all students except for four (Three NPCs and the player) go to the Bathroom, and one of the ones that stays is, in most copies, a Bob-omb Buddy. Both cases leave the player in the room with three students and the Teacher Toad. Some other things have occurred instead of this, but they almost always result in the player being left with three students and the Teacher Toad. In some copies, the player is left with only two students - This is all of the copies where the Bob-omb Buddy leaves the room.

After this, the Teacher Toad will fire a glob of what appears to be tree sap at one or both of the students, and not at the Bob-omb Buddy. The student will shout for help and attempt to struggle through the glob, but it will quickly turn into stone. The other, non-Bob-omb Buddy student, if not already in the glob, will typically attempt to flee the scene, but, in most copies, will either be shot by another glob or chased down extremely quickly by Teacher Toad. In the latter case, Teacher Toad usually eats the student. In the copies where a Bob-omb Buddy is present, what happens next is Teacher Toad using the Bob-omb Buddy to blow up the stone the trapped students are encased in. This leaves behind a large amount of pebbles, but no students, and obviously results in the death of the Bob-omb Buddy. In most copies, the Teacher Toad will place the pebbles in a "Stone Collection" briefcase. In copies where this doesn't happen, the pebbles will usually disappear after some time, stay there for the rest of the mission, or not appear at all.

After this happens, the Teacher Toad will usually fire a glob of tree sap at the player. If the player gets hit, the glob turns to stone and the player gets a Game Over, regardless of how many lives they had left. Because of this, it is required that the player dodges the glob. After this, the Teacher Toad will continue to fire more globs and sometimes even slowly approaching Mario until he leaves the room. In some copies, Teacher Toad will chase down and destroy Mario if he doesn't leave the room fast enough, however in others, the player has unlimited time. Regardless, the mission can only be progressed by leaving the room. It is worth mentioning that if the player dies at any point in the mission after the death of the first two students, they get a Game Over regardless of how many lives they had left.

After the player leaves the room, they typically have two ways they can go. One of the directions leads to a turn that leads to two locked doors - One normal door, and one restroom door. This usually leads to the Teacher Toad coming to the player and either chasing them down or shooting an unavoidable glob of tree sap - It is impossible to survive if the player goes this direction because they are trapped at a dead end.

The other direction, which is usually also a turn, leads the player to an extremely long hallway with various pieces of tape of different colors cluttering the floor. Most tape colors usually do nothing, though in some copies they all have unique effects, which also vary between copies. The one consistent thing is that blue tape, even in copies where none of the other tape colors do anything, causes Mario to fall over, slowing him down and, in some copies, doing low damage. After the player spends a few seconds in this hallway, the Teacher Toad will appear and shapeshift into a very large and black worm-like creature, made of many flat disks, though they aren't as flat as they could be, and the ones near the center have larger circumferences. This monster will chase Mario through the hallway while shooting tree sap globs that must be avoided. The difficulty of this section varies between copies, as some copies have more or less frequent tree sap globs, a faster Teacher Toad, or more tape.

After that section, the player will reach what in most copies appears to be a cafeteria room. The monster will usually enter this room. In some copies, the students that left will reappear, attacking the monster from behind and pushing it out, stunning it. In copies where the Bob-omb Buddy left the room, a sound effect that sounds like screaming will play, followed by an explosion. The explosion happens at the same time the monster is attacked, and when the students enter the room, the Bob-omb Buddy will be absent. Due to the context, as well as the tone of the screaming, it is implied that the Bob-omb Buddy was unwillingly used as a weapon against the monster.

In copies where the Teacher Toad "clone" took the class out of the room, that clone will enter the room, usually telling the class to attack the monster. They will attempt to do so, however the monster will eat several of them and get back up, pushing the rest away and firing tree sap at the clone. In copies without the teacher clone, this will play out exactly the same, just without the teacher clone telling the students to attack, and the tree sap being fired at one of the surviving students instead.

In copies where the class doesn't attack the monster from behind, they instead come out from another hallway. The scene plays out exactly the same, except without the monster being attacked from behind and stunned. In copies where this version of events happens, and the Bob-omb Buddy isn't killed in the beginning, the Bob-omb Buddy is unwillingly used as a weapon in this section, and whether or not the screaming is still present varies based on the copy. However, it is always clear that the Bob-omb Buddy did not consent to this.

It is also worth mentioning that the cafeteria directly connects to the hallway leading to the door that leads outside, so the player can escape the school and bail themselves out of the mission at this point. After this, re-entering the school will restart the entire thing, even somehow reviving the dead students. In some copies, the Bob-omb Buddy specifically is not revived, and is absent from the mission after re-entering the school if they died previously, though they still return if the player exits and re-enters the course.

After this scene, the monster will quickly devour the rest of the students and turn to Mario and begins a boss fight. This boss fight varies drastically and is different in every copy, but beating it always earns Mario the star. It is also worth mentioning that the school is locked in all future missions.

Another notable thing is that after the first shot of tree sap is fired, the entire school gains a weak Negative Emotional Aura, much weaker than others such as the one from Wet-Dry World. However, as the player progresses through the mission, the Negative Emotional Aura gets progressively worse and worse, especially near the beginning. By the time the Bob-omb Buddy would be killed, the aura is already significantly stronger than Wet-Dry World. It slows down after you exit the room, but it still keeps going. It speeds up even faster than it did originally if Mario goes in the wrong direction after exiting the classroom and locks themselves in for death.

Mario Wings in the Volcano
Despite the star's name, this star does not require the Wing Cap. To get this star, Mario first has to climb the volcano behind the house near the start of the course and get through some of the mazelike ash section, taking an alternate path compared to the one from Past the Buildings over Lava. This path is behind a fake wall that can be identified by the presence of a butterfly flying in front of it. At the end of this alternate path is a box, similar to the ones that give Mario coins or 1-Ups. However, this one, when used, causes Mario to grow wings, giving him the ability to fly. The flight is slower and easier to control compared to the Wing Cap, and is also controlled differently and has no time limit, though it goes away when Mario exits the part of the course used for this star.

Once you get the butterfly wings, you must use them to fly through an obstacle course with fire-based obstacles and a lava floor, and some enemies such as Fly Guys. Getting hit by fire while you have the wings doesn't cause Mario to jump around frantically, but it does burn off a piece of the wings, causing Mario's flying to be slightly slower. If Mario is hit by fire enough times, the wings burn off, causing Mario to fall in the lava and likely burn to death. At the end of the obstacle course section, Mario flies up and exits the volcano, and this hole actually leads back to the entrance. Mario must then fly to a platform above the volcano, where the star rests.

Battle with the Drill Machine
To complete this mission, Mario must find the five missiles, grab them, and throw them. Throwing a missile automatically causes it to go towards the wall blocking entrance to the cave. Once all five missiles are used, the cave entrance is opened. The missiles are hidden around the main area of the level, and are guarded by enemies, usually discolored versions.

The first missile typically requires Mario to avoid several blue-lipped Amps, and is between some buildings. The second is also between some buildings, and typically requires Mario to avoid large amounts of red Bob-ombs, so the player has to deal with their spikes. The third is also between some buildings, in an alleyway the width of a Whomp. Speaking of Whomps, a blue Whomp is found in the alleyway. The fourth is also between some buildings, and requires Mario to get past several Boos, which can be in their red, yellow, or black variations. The fifth and final missile is, you guessed it, between some buildings, except there is lava on the edge of the passage. This area contains red Bullies.

Used missiles do not save between attempts, so each attempt, you have to get the missiles again. However, after all of the missiles have been used and the entrance to the cave is destroyed, the missiles do save, so you don't have to get them again in future attempts. Once you get into the cave, there are Scuttlebugs, and they behave like it's a haunted level even though it's not. There are also Boos, which can be red, yellow, or black, and blue-lipped Amps.

At the end of the cave is a boss fight against a large drill machine that resembles a Digga from Super Mario Galaxy, and was possibly the inspiration for that enemy. It lacks eyes, and has a visible glass top with four Enemy Toads in it, one normal, one flaming, one skeleton, and one poisonous. These are there even if Enemy Toads aren't in the player's copy, and these Enemy Toads cannot be battled normally, as they are just part of the boss.

The boss attacks by drilling through the ground, doing high damage if it drills into Mario, while the Enemy Toads use guns to fire bullets that are basically just tiny cannonballs that do damage, firing through the glass. To defeat the boss, Mario must jump on the glass three times. After each time, Mario gets knocked off to prevent him from chaining it, and several glass shards also fall off onto the ground, which Mario must avoid. The glass shards go away after a while. Once the glass is jumped on three times, Mario must simply jump onto the section with the Enemy Toads, causing the boss to explode and release a star.

Red Coins in the Dreamscape
Red Coins in the Dreamscape is the final star of the course. It requires finding 8 red coins and then collecting the star that spawns, with the star's spawn location and to some extent the coin locations varying between copies. Here is a list of coins and their general locations.
 * 1) Found somewhere inside the house where the Fight Off White Fuzzies course takes place.
 * 2) Found somewhere in the volcano, but not in the hidden passage or Butterfly Mario section.
 * 3) Found somewhere in the mirror store.
 * 4) Found on top of the Hippopotamus. It may be in one of the holes, making it difficult to get without locking yourself in its course.
 * 5) Found somewhere in the school. It is recommended to use the exit to escape the school once you reach the cafeteria so you don't have to do the boss fight.
 * 6) Found in either the hidden passage or rarely the Butterfly Mario section of the volcano.
 * 7) Found in the cave, meaning that the five missiles are mandatory to complete this mission. If the player had previously used the five missiles to open the cave, this red coin is much easier.
 * 8) Can be found somewhere in the course.