Super Mario World : October 1988 Build

About
The Super Mario World Beta refers to the basis, and pre-planning of the Personalized AI in Mario 64. The Super Mario World Beta is known to be related to a device for the SNES called the SNES GX Snapshot, a scrapped camera system attachable to the SNES that could detect a player's face and determine outputs by it. The Story line in this game is vastly different from The original Super Mario World, and has more connection to Super Mario Brothers 3.

Story
After the events of Super Mario Bros 3, the Mario Brothers travel to Dinosaur island to meet up with Princess Peach. However, an elderly dinosaur, by the name of Y. Oshi, warns them that Dino Island is invaded by Bowser, and that the Princess has been taken to a castle in the sky. The brothers travel through worlds defeating different bosses, and when Mario arrives at Peach's castle to receive the letter from where the castle is, Bowser sends birds from the sky to cage Mario and to bring him to his castle to have a face off. Bowser then fights you on a bridge but fakes his death with a robot imposter, and fakes peach with a stuffed doll. He then forces you to fight against all 7 koopalings, and after you defeat him peace is returned to the kingdom.

The Big Piranha
After defeating a big piranha plant boss in World 1, it blows up and explodes with acorns, destroying the first castle.

The Drop Off
After defeating Roy in World 1, a big bird carrying a big Pow block will drop it on the castle and destroy it.

The Flood
In World 3's castle, one of the shark grows into a Shargg, (Blargg Variant) and the castle overflows with water.

The Pickup
Bowser sends blue jays to go capture Mario to bring them to him, and they fly across a snow world to pick him up.

The Explosion
After defeating Bowser, he attempts to blow up the castle by crashing an Airship into the castle and destroy it. The airship then splits in half and falls into a foggy pit full of water. This may be the inspiration for the ship at Jolly Roger Bay.

Relations Related to Mario 64

 * 1) Mario Originally had wings on the back as the cape feather item, and might have been the inspiration for the wing cap.
 * 2) The game uses a simple, but obscure Personalized AI function, with the capability to randomize courses based off of face detection.
 * 3) Peach's Castle has a courtyard very similar to the one in SM64, except there is no statue but instead a fountain.
 * 4) There is a scrapped bowser fight in which you could throw bowser, just like the tail swing in Mario 64.
 * 5) There is a toad NPC in world 6 that references an unknown object as shiny, and handsome. This could be a reference to the Toad Shrine, because the toad saying it calls it handsome, but it could also be something else.

The SNES Snapshot GX
There is a scrapped addon device made specifically for this game, called the SNES Snapshot GX. The device could take photos of your face, and let you draw on them with a special software built into the camera, and it could interact with the game by moving your eyebrows. It also had a built in AI detector that can use the data from different faces and make different results from most of them. However, there is a malfunction in the system, because ever so often the camera will freeze and make a very disturbing, high pitched sound. The people who have used the system reported it gave them nightmares, similar to the Kellogg's Penguin Anomaly. The Snapshot recorder could also record videos, and in the game there were exclusive filters if you had bought the game.

AI Testing
Nintendo used Super Mario Brothers 4 as a primary testing source to see if they could make an AI that forms personalized copies. They started with Super Mario World, and went on from there. The cutscenes were different on each cartridge, but only with minor differences, such as different shades of the same color. They used the SNES GX Snapshot to control the AI's ability, and they programmed it to locate eyebrows. However, it was rumored they scrapped the idea because people thought Nintendo would steal their information and sue them.

Cave
"Cave" is referencing to the most dynamic level in the Super Mario World Beta, in World 4. It can move platforms with the players eyebrows with the GX Snapshot, and was to test the functions of the Dynamic Level arrangement for Super Mario 64. Not much else is known about the level.

Corrupted Map
In the later version of the Beta, is a corrupted map known to randomly generate a slightly different map each time. The level names were the most noticeable part, and Nintendo used it for AI testing as well, by putting grammar mistakes in the randomly generated copies to test if it would function properly.

Shaker
The Shaker was a black bug that stood upon a set of 3 brick blocks, and would shake the screen when you would move your head. It could stun enemies, and was more of a friend than an enemy.

Fuzzles
The fuzzles are used on the checkpoint flag to determine how active the AI is. It was used by Nintendo so they could easily track th AI's performance each time they reached a checkpoint.

Report 1
"I remember the great day in january 4th, but I can't remember what year it was exactly. I only have the oddest renditions of the playtest when a Nintendo Employee with a name starting with an M gave me the controller. I controlled Mario, and I can remember talking to some bearded Yoshi. He said some stuff in Japanese I can't remember a thing from, and there was also some weird piranha plant with eyes that could talk near the chimney of the house. Yoshi frightened me in the prototype. He was lanky, and could breathe fire, but it just scared me for some reason. I only got past 1 level, ad saw a Demo ending screen with an oddly shaded Mario flying with a Buzzy Beetle and Larry, but they were really off the style of the game"

Report 2
"My friend, Evoc, at Nintendo, told me that they were going to make a 4th Mario game. It excited me to the max. I went to test it, and there was a brand new console in front of me. It looked like the NES, but bigger, and grayish. It was the SNES. But something was off. I remember there being a camera attachment, that somehow scared the living hell out of me, because it made a terrible high pitched sound when I selected start on the title screen. Me and my friend were discussing our play experiences. He said that when he started, he started as Luigi. He also stated that the camera didn't have any problems. Nintendo didn't explain to either of us what the camera was for, but we went with it. He told me that something strange happened as well. He said that when selecting which level to play on the start screen that when he moved his eyebrows the selector moved with hit. He said it may have been a coincidence, but till this day it still confuses me..."

Trivia

 * There is a rumored "Purple Island" in the beta, that would be used to warp around the map, but noone has been able to make trace of it at all.
 * There is a blue pipe left in some copies, however, which may have been connected to it


 * The Metal Cap texture from Mario 64 is similar to some of the sprites found in the data, and there is a flower pot sprite which looks almost identical to the flowers in the Metal Mario cap texture
 * There are front renditions of some of the enemies. These were used when they turned around, but they are also used for interaction with the player when using the SNES GX Snapshot.