Tick Tock Clock

Tick Tock Clock is the 14th course in Super Mario 64. It is quite unique compared to other courses in the game, as it is mostly a vertical, linear area as opposed to a large, open area. Entering the course at certain times will also slow/speed up the obstacles in the course, as well. It is mostly known for it's difficulty, as even one wrong move can send the player falling to their death.

There is also several anomalies that have occurred in certain personalized copies of this course.

Missions

 * 1) ROLL INTO THE CAGE
 * 2) THE PIT AND THE PENDULUMS
 * 3) GET A HAND
 * 4) STOMP ON THE THWOMP
 * 5) TIMED JUMPS ON MOVING BARS
 * 6) STOP TIME FOR RED COINS
 * 7) 100 COIN STAR

Whomp King Rematch
Supposedly, in certain personalized copies of the game, a rematch against the Whomp King can be found in Tick Tock Clock. The most common way of accessing it is by using Backwards Long Jump s to clip out of bounds to a secret area. Players describe the area itself as a large, circular room with a clock as the floor. The Whomp King can also be found here, in which he'll talk to the player before starting the battle.

"Ha! You thought you saw the last of me, pipsqueak? Think again! There's no way out of this place, it's just you and me! Let's see you try to stomp on me again! Ha!"

The battle itself is notably more difficult than his first fight, with him now walking faster towards the player, as well as spending less time on the ground, he also now takes 6 ground-pounds to defeat instead of simply 3. After the first 3 ground-pounds, he will being chasing the player even faster and spend even less time on the ground. After defeating him, he gives out one last piece of dialog:

"Arrgh! No! How can this be? How could such a small pipsqueak like you defeat me again?!? Hmph! You haven't seen the last of me still! Now take this star and scram!"

He then explodes into pieces like his first fight and give out a Star, letting the player leave his area.

Negative Emotional Aura
Similar to that of Wet-Dry World, Tick Tock Clock is said to contain a negative emotional aura, however, the emotions are much different compared to the course. Unlike Wet-Dry World, which gave players a feeling of dread and discomfort, Tick Tock Clock gave players a feeling of anger and rage, most likely due to it's frustrating nature and music. It is debated whether or not this is caused by the Personalisation A.I or just a case of simple frustrating level design.

Music Anomaly
Some users have reported hearing a different track play in Tick Tock Clock instead of the normal Slider theme. Reports mostly say it was replaced with another level theme like Bob-omb Battlefield or Hazy Maze Cave, although some reports say that there was instead a completely new track.

Clockwork Innards
The Clockwork Innards are a reported subarea of Tick Tock Clock found in some personalized copies of Super Mario 64, generally described as a claustrophobic, linear environment filled with gears & cogs, meant to be the machinery running the main level. The level also reportedly contains an hourglass, likely due to the time theme of the environment, that must be traversed to obtain the Power Star. This level also usually contains a single Star, though some have claimed that there are more paths that seem to be unfinished, meaning it may have been cut, likely due to time constraints.