Super Mario 64

Super Mario 64 is a three-dimensional platformer launch title for the Nintendo 64, and the Mario series' first full foray into the third dimension. Super Mario 64 is considered one of the most influential games of all time, helping bring the platformer genre and gaming into the third dimension, and is regarded as one of the best Mario games.

As of recently, the game has received a cult following with the interest of speedrunning the game and the glitches and exploits found with it. With it has come to the discovery that almost every copy of Super Mario 64 has been personalised for everyone who played it.

Personalisation

 * Main article: Personalisation A.I.

Discovered recently, every copy of Super Mario 64 is personalised[1]. Nintendo implemented an experimental procedure into Super Mario 64, which slightly alters the game to suit the player who's playing it. This is why some players report that there's always something off when playing somebody else's copy of Super Mario 64.

Most content that is documented as "unused" is used if the A.I. deems it fit. This includes the mysterious dancing flowers texture, Blargg, and unused text from Big Boo.

The A.I. put in place to alter the game additionally will mess with the player to see how they react to certain events in the game. This trait of the program leads to far more anomalous results within the game, going beyond that of minor gameplay tweaks. The most infamous of these is the Wario Apparition, an event that interrupts the midpoint of the game with an encounter against the disembodied head of Wario.

1995/07/29 build

 * See Super Mario 64/July 29th 1995 build

The 1995/07/29 build is an anomalous prototype build of Super Mario 64, dating back to before the original patent for the Ultra 64. It's speculated that the build was created less as a prototype for Super Mario 64 and preferably for the technology that would soon be implanted within it. Details on this build are scarce, but it's strongly advised not to research this build.