Enemy Discoloring

Due to the personalisation AI of Super Mario 64, many types of enemies can be altered to trick and challenge the mind of the player. Through Dynamic Level Rearrangement, these enemies can be altered to have their behaviors and colors changed. Some of these alterations can provide major trouble for the player, while others provide a much easier challenge. Each discoloration has its own behavior to the enemy it targets.

Goomba/Grand Goomba

 * Red - The speed is around twice as fast as a normal one..
 * Blue - Can take one more hit from Mario; jump, punch, kick, etc. Bob-Omb explosions, Koopa Shells, and Metal Mario interactions remain the same.
 * Green - Is stationary; cannot move at all.
 * Yellow - Ignores Mario, and will not charge towards him.
 * Purple - Flees from Mario instead of charging to him.
 * Black - Explodes upon contact with Mario.
 * White - Cannot be hurt by Mario at all.
 * Gray - Cannot be punched or kicked.

Micro Goomba

 * Dark Red - Cling onto Mario, slowing him down and making him unable to jump.
 * Grey - Extremely fast.
 * Blue - Can take one more hit from Mario; jump, punch, kick, etc. Bob-Omb explosions, Koopa Shells, and Metal Mario interactions remain the same.
 * Yellow - Ignores Mario, and will not charge towards him.
 * Orange - Rises above slowly, and cannot be interacted by any other object.

Bob-Omb

 * Red - Instantly explodes upon contact with Mario.
 * White - Cannot explode at all.
 * Purple - Explosion does not hurt Mario but can knock him back a good distance, taking away his hat too.
 * Pink - Twice as big as a normal Bob-Omb, and the explosion radius is twice as large too.
 * Yellow - Cannot be hurt by Mario at all.

Chain Chomp

 * White-Eyed - See White-eyed Chomp. Is usually the first enemy discoloration to be found, and has symbolic importance as a warning that the Super Mario 64 cartridge will alter more to be personalized.
 * Red - Does not have a cooldown time after it charges.
 * Blue - Doesn't go away once stake is ground-pounded down enough, making Star 6 of Bob-omb Battlefield impossible to get.
 * Yellow - When stake is ground-pounded enough, it will move to Mario and ignore collision except for the gate.

Thwomp

 * Green - Moves horizontally instead of vertically.
 * Red - When pounding the ground, it will cause seismic ripples; same ones as Bowser's in the final boss battle of the game.
 * Purple - Does not damage Mario at all.
 * Grey - Contact with Mario on all sides will damage him.
 * Yellow - The time it takes for the Thwomp to go up and down is randomized
 * Orange - Contact with Mario on all sides will burn him.

Piranha Plant

 * Black head with orange spots - Shoots fireballs, like Small Piranhas and Piranha Flowers.
 * Purple head with white spots - Twice as large as a normal Piranha Plant.
 * White head with black spots - Doesn't sleep at all.

Piranha Flowers/Small Piranhas

 * Black head with orange spots - Shoots two fireballs instead of one.
 * Green Head with purple spots - Can only be hit by Koopa Shells.
 * Blue head with yellow spots - Doesn't shoot fireballs at all, and can only bite Mario like normal Piranha Plants.

Whomp

 * Black - When slamming down to the ground, it will cause seismic ripples.
 * Red - Faster walking speed than normal Whomps.
 * Blue - Takes three hits instead of one; like King Whomp.

Koopa Troopa
Note: Shell item color is also altered too, but doesn't have any side effects to it unlike the Koopa enemy.


 * Red - Beach Koopa form will charge Mario instead of fleeing from him.
 * Blue - No Koopa Shell can be obtained.
 * Yellow - Only the Koopa Shell can be found.

Boo

 * Pink - When hit, its collision changes to that of a platform that Mario can use for a short time.
 * Blue - Faster, smaller, and leaves a normal yellow coin when defeated.
 * Red - Doesn't get invisible when Mario looks at it.
 * Yellow - Randomly becomes invisible.
 * Green - Leaves a trail of fire behind it.

Mad Piano

 * Brown - Can be defeated with a ground pound.

Lakitu

 * Black Cloud - Shocks Mario when he contacts the cloud.
 * Red Cloud - Throws 2 Spiny Eggs instead of one.
 * Blue Cloud - Extremely fast speed.
 * Pink Cloud - Does not throw any Spiny Eggs at all.
 * Yellow Cloud - Drops only one coin instead of five.
 * Purple Cloud - Throws 3 Spiny Eggs instead of one.

Spiny/Spiny Egg

 * Green Shell - Can be killed with a Koopa Shell or a punch, leaving out one coin when defeated.
 * Blue Shell - Charges towards Mario after bouncing two times.
 * Yellow Shell - Permanently bounces to Mario.

Fly Guy

 * Blue - Can shoot cannonballs like the Snufit enemy.
 * Pink - Mario cannot spin jump after jumping on the enemy.
 * Black - Can shoot fireballs.

Kuromame

 * Purple - Doesn't shoot fireballs, but can shock Mario like an Amp.
 * Red - Shoots three fireballs instead of one.
 * Yellow - Can be defeated with a punch or jump, leaving a coin when defeated.

Snufit

 * Blue - Shoots fireballs instead of cannonballs.
 * Black - Shoots one cannonball that homes in on Mario.
 * Green - Shoots three cannonballs in three directions.

Pokey

 * Grey - Has twice the segments of a normal Pokey.
 * Green - Can be jumped on.
 * Blue - Has three or two less segments than a normal Pokey.
 * Purple - Has a circular moving pattern.

Mr. Blizzard

 * Black - Throws Spiny Eggs instead of snowballs.
 * Red - Throws fireballs instead of snowballs.
 * Grey - Throws nothing.

Chuckya

 * Black - Explodes upon contact.
 * Red - Throws Mario twice as powerful as a normal Chuckya.
 * Green - Cannot throw Mario, but charges into him, dealing as much damage as a normal Goomba and knocks Mario back with as much distance as a normal Chuckya throw.

Heave-Ho

 * Black - Throws Mario with twice as much strength as a normal Heave-How
 * Blue - Throws Mario along with making him lose his cap.
 * Green - Doesn't interact with Mario at all.

Skeeter

 * Purple - Shoots Bubbles at Mario.
 * Red - Moves much faster than a normal Skeeter.

Scuttle Bug

 * Yellow - Mario's jump after jumping on it would be very long.
 * Black - Teleports Mario to a Parallel Universe when jumped on.

Spindrift

 * Yellow - Leaves a Blue Coin instead of three coins.
 * Brown - Mario does a normal jump after jumping on it.
 * Red - Mario gets burned when in contact with it.

Monty Mole

 * Maroon - Is twice as big as a normal Monty Mole, and can be stood on like a platform. Does not throw rocks.
 * White - Throws rocks faster than normal Monty Moles.
 * Black - Cannot be defeated by Mario.

Swoop

 * Green - Charges Mario without doing any horizontal loops.
 * Red - Burns Mario once in contact with him.