User:Ultra64Detective2401

Searching for and analyzing anomalies that can be found in Super Mario 64 and its betas.

I’m working on a sequence of posts explaining the basics of Anomalies. After it’s done, I plan on making more sequences about more specific topics.

Sequence 1:The Basics of Anomalies
 * 1) An Introduction to Anomalies
 * 2) Why Every Copy of Super Mario 64 is Personalized
 * 3) The Process of Personalization
 * 4) Intermission:Personalization and AI Safety
 * 5) The Search For More Anomalies, Part 1
 * 6) The Search For More Anomalies, Part 2 (not out yet)

Sequence 2:TBD

Also, a note I’m going to leave here:Super Mario 64 started development 9/7/1994, and the latest version of the game was released 7/18/1997. Builds outside of this range do not exist. (Super Mario FX may have predated 9/7/1994 though, as that’s a different game.)

Supposed builds outside this range are commonly reported on this wiki. I have seen this happen three separate times (two of them before I joined this wiki)

Here, have a few psuedo-articles I made. These should help you understand a bit more of what my take on this is.

Builds

My timeline of events

Personalization Factor

I’m also currently working on my own analysis of the iceberg. This should make it even more clear what my interpretation looks like. And it’ll become more clear as I get closer to finishing it...